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authorGravatar german772021-08-12 13:12:48 -0500
committerGravatar german772021-08-12 13:17:07 -0500
commit2a2f0bfe9efc803803b7d9fb291aaeacedca6ad3 (patch)
treea426a0e9be3ee326496195d90fbba07c2111d583 /src/input_common/sdl/sdl_impl.cpp
parentMerge pull request #6855 from german77/sdl16 (diff)
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input_common: Disable sdl raw input mode
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r--src/input_common/sdl/sdl_impl.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index f1f950d8a..f102410d1 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -889,6 +889,9 @@ SDLState::SDLState() {
889 RegisterFactory<VibrationDevice>("sdl", vibration_factory); 889 RegisterFactory<VibrationDevice>("sdl", vibration_factory);
890 RegisterFactory<MotionDevice>("sdl", motion_factory); 890 RegisterFactory<MotionDevice>("sdl", motion_factory);
891 891
892 // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
893 SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
894
892 // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers 895 // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
893 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); 896 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
894 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); 897 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");