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authorGravatar Matías Locatti2021-09-06 15:53:04 -0300
committerGravatar GitHub2021-09-06 15:53:04 -0300
commit296fa4e06e93a3e51205e349d566fcac78612d77 (patch)
tree3103122036aaeec7868f8f1274341be39a3c7728 /src/input_common/sdl/sdl_impl.cpp
parentMerge pull request #6965 from bunnei/cpu_manager_jthread (diff)
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Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
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