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authorGravatar ReinUsesLisp2020-05-29 04:21:57 -0300
committerGravatar ReinUsesLisp2020-05-31 21:34:34 -0300
commit0ee310ebdc3f9abf78aaa88bdbf1eeaa3a8f0ebd (patch)
tree50f03ef1c5a990c92f74a65937a9ee87f1a3f93b /src/input_common/sdl/sdl_impl.cpp
parentMerge pull request #3991 from ReinUsesLisp/depth-sampling (diff)
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gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported.
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