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| author | 2020-05-29 04:21:57 -0300 | |
|---|---|---|
| committer | 2020-05-31 21:34:34 -0300 | |
| commit | 0ee310ebdc3f9abf78aaa88bdbf1eeaa3a8f0ebd (patch) | |
| tree | 50f03ef1c5a990c92f74a65937a9ee87f1a3f93b /src/input_common/sdl/sdl_impl.cpp | |
| parent | Merge pull request #3991 from ReinUsesLisp/depth-sampling (diff) | |
| download | yuzu-0ee310ebdc3f9abf78aaa88bdbf1eeaa3a8f0ebd.tar.gz yuzu-0ee310ebdc3f9abf78aaa88bdbf1eeaa3a8f0ebd.tar.xz yuzu-0ee310ebdc3f9abf78aaa88bdbf1eeaa3a8f0ebd.zip | |
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions