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| author | 2020-07-22 10:39:53 -0400 | |
|---|---|---|
| committer | 2020-08-26 02:32:32 -0400 | |
| commit | f0fac0c7fb6f7dd9fe81747b3369767c8c9e7d01 (patch) | |
| tree | 4438688a9b9b4bc015985f2df1a731de57fe50db /src/input_common/sdl/sdl_impl.cpp | |
| parent | Merge pull request #4582 from lioncash/xbyak (diff) | |
| download | yuzu-f0fac0c7fb6f7dd9fe81747b3369767c8c9e7d01.tar.gz yuzu-f0fac0c7fb6f7dd9fe81747b3369767c8c9e7d01.tar.xz yuzu-f0fac0c7fb6f7dd9fe81747b3369767c8c9e7d01.zip | |
Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to '')
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 403 |
1 files changed, 313 insertions, 90 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index d76c279d3..35a9d45ec 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp | |||
| @@ -7,6 +7,8 @@ | |||
| 7 | #include <cmath> | 7 | #include <cmath> |
| 8 | #include <functional> | 8 | #include <functional> |
| 9 | #include <mutex> | 9 | #include <mutex> |
| 10 | #include <optional> | ||
| 11 | #include <sstream> | ||
| 10 | #include <string> | 12 | #include <string> |
| 11 | #include <thread> | 13 | #include <thread> |
| 12 | #include <tuple> | 14 | #include <tuple> |
| @@ -23,7 +25,8 @@ | |||
| 23 | 25 | ||
| 24 | namespace InputCommon::SDL { | 26 | namespace InputCommon::SDL { |
| 25 | 27 | ||
| 26 | static std::string GetGUID(SDL_Joystick* joystick) { | 28 | namespace { |
| 29 | std::string GetGUID(SDL_Joystick* joystick) { | ||
| 27 | const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); | 30 | const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); |
| 28 | char guid_str[33]; | 31 | char guid_str[33]; |
| 29 | SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); | 32 | SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); |
| @@ -31,7 +34,8 @@ static std::string GetGUID(SDL_Joystick* joystick) { | |||
| 31 | } | 34 | } |
| 32 | 35 | ||
| 33 | /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice | 36 | /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice |
| 34 | static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); | 37 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); |
| 38 | } // Anonymous namespace | ||
| 35 | 39 | ||
| 36 | static int SDLEventWatcher(void* user_data, SDL_Event* event) { | 40 | static int SDLEventWatcher(void* user_data, SDL_Event* event) { |
| 37 | auto* const sdl_state = static_cast<SDLState*>(user_data); | 41 | auto* const sdl_state = static_cast<SDLState*>(user_data); |
| @@ -48,8 +52,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) { | |||
| 48 | 52 | ||
| 49 | class SDLJoystick { | 53 | class SDLJoystick { |
| 50 | public: | 54 | public: |
| 51 | SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick) | 55 | SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, |
| 52 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {} | 56 | SDL_GameController* gamecontroller) |
| 57 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, | ||
| 58 | sdl_controller{gamecontroller, &SDL_GameControllerClose} {} | ||
| 53 | 59 | ||
| 54 | void SetButton(int button, bool value) { | 60 | void SetButton(int button, bool value) { |
| 55 | std::lock_guard lock{mutex}; | 61 | std::lock_guard lock{mutex}; |
| @@ -115,10 +121,15 @@ public: | |||
| 115 | return sdl_joystick.get(); | 121 | return sdl_joystick.get(); |
| 116 | } | 122 | } |
| 117 | 123 | ||
| 118 | void SetSDLJoystick(SDL_Joystick* joystick) { | 124 | void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { |
| 125 | sdl_controller.reset(controller); | ||
| 119 | sdl_joystick.reset(joystick); | 126 | sdl_joystick.reset(joystick); |
| 120 | } | 127 | } |
| 121 | 128 | ||
| 129 | SDL_GameController* GetSDLGameController() const { | ||
| 130 | return sdl_controller.get(); | ||
| 131 | } | ||
| 132 | |||
| 122 | private: | 133 | private: |
| 123 | struct State { | 134 | struct State { |
| 124 | std::unordered_map<int, bool> buttons; | 135 | std::unordered_map<int, bool> buttons; |
| @@ -128,6 +139,7 @@ private: | |||
| 128 | std::string guid; | 139 | std::string guid; |
| 129 | int port; | 140 | int port; |
| 130 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; | 141 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
| 142 | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; | ||
| 131 | mutable std::mutex mutex; | 143 | mutable std::mutex mutex; |
| 132 | }; | 144 | }; |
| 133 | 145 | ||
| @@ -136,18 +148,19 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g | |||
| 136 | const auto it = joystick_map.find(guid); | 148 | const auto it = joystick_map.find(guid); |
| 137 | if (it != joystick_map.end()) { | 149 | if (it != joystick_map.end()) { |
| 138 | while (it->second.size() <= static_cast<std::size_t>(port)) { | 150 | while (it->second.size() <= static_cast<std::size_t>(port)) { |
| 139 | auto joystick = | 151 | auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), |
| 140 | std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr); | 152 | nullptr, nullptr); |
| 141 | it->second.emplace_back(std::move(joystick)); | 153 | it->second.emplace_back(std::move(joystick)); |
| 142 | } | 154 | } |
| 143 | return it->second[port]; | 155 | return it->second[port]; |
| 144 | } | 156 | } |
| 145 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr); | 157 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); |
| 146 | return joystick_map[guid].emplace_back(std::move(joystick)); | 158 | return joystick_map[guid].emplace_back(std::move(joystick)); |
| 147 | } | 159 | } |
| 148 | 160 | ||
| 149 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { | 161 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { |
| 150 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); | 162 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); |
| 163 | auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id); | ||
| 151 | const std::string guid = GetGUID(sdl_joystick); | 164 | const std::string guid = GetGUID(sdl_joystick); |
| 152 | 165 | ||
| 153 | std::lock_guard lock{joystick_map_mutex}; | 166 | std::lock_guard lock{joystick_map_mutex}; |
| @@ -171,23 +184,27 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_ | |||
| 171 | }); | 184 | }); |
| 172 | if (nullptr_it != map_it->second.end()) { | 185 | if (nullptr_it != map_it->second.end()) { |
| 173 | // ... and map it | 186 | // ... and map it |
| 174 | (*nullptr_it)->SetSDLJoystick(sdl_joystick); | 187 | (*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller); |
| 175 | return *nullptr_it; | 188 | return *nullptr_it; |
| 176 | } | 189 | } |
| 177 | 190 | ||
| 178 | // There is no SDLJoystick without a mapped SDL_Joystick | 191 | // There is no SDLJoystick without a mapped SDL_Joystick |
| 179 | // Create a new SDLJoystick | 192 | // Create a new SDLJoystick |
| 180 | const int port = static_cast<int>(map_it->second.size()); | 193 | const int port = static_cast<int>(map_it->second.size()); |
| 181 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick); | 194 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller); |
| 182 | return map_it->second.emplace_back(std::move(joystick)); | 195 | return map_it->second.emplace_back(std::move(joystick)); |
| 183 | } | 196 | } |
| 184 | 197 | ||
| 185 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); | 198 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller); |
| 186 | return joystick_map[guid].emplace_back(std::move(joystick)); | 199 | return joystick_map[guid].emplace_back(std::move(joystick)); |
| 187 | } | 200 | } |
| 188 | 201 | ||
| 189 | void SDLState::InitJoystick(int joystick_index) { | 202 | void SDLState::InitJoystick(int joystick_index) { |
| 190 | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); | 203 | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); |
| 204 | SDL_GameController* sdl_gamecontroller = nullptr; | ||
| 205 | if (SDL_IsGameController(joystick_index)) { | ||
| 206 | sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); | ||
| 207 | } | ||
| 191 | if (!sdl_joystick) { | 208 | if (!sdl_joystick) { |
| 192 | LOG_ERROR(Input, "failed to open joystick {}", joystick_index); | 209 | LOG_ERROR(Input, "failed to open joystick {}", joystick_index); |
| 193 | return; | 210 | return; |
| @@ -196,7 +213,7 @@ void SDLState::InitJoystick(int joystick_index) { | |||
| 196 | 213 | ||
| 197 | std::lock_guard lock{joystick_map_mutex}; | 214 | std::lock_guard lock{joystick_map_mutex}; |
| 198 | if (joystick_map.find(guid) == joystick_map.end()) { | 215 | if (joystick_map.find(guid) == joystick_map.end()) { |
| 199 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); | 216 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); |
| 200 | joystick_map[guid].emplace_back(std::move(joystick)); | 217 | joystick_map[guid].emplace_back(std::move(joystick)); |
| 201 | return; | 218 | return; |
| 202 | } | 219 | } |
| @@ -205,11 +222,11 @@ void SDLState::InitJoystick(int joystick_index) { | |||
| 205 | joystick_guid_list.begin(), joystick_guid_list.end(), | 222 | joystick_guid_list.begin(), joystick_guid_list.end(), |
| 206 | [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); | 223 | [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); |
| 207 | if (it != joystick_guid_list.end()) { | 224 | if (it != joystick_guid_list.end()) { |
| 208 | (*it)->SetSDLJoystick(sdl_joystick); | 225 | (*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); |
| 209 | return; | 226 | return; |
| 210 | } | 227 | } |
| 211 | const int port = static_cast<int>(joystick_guid_list.size()); | 228 | const int port = static_cast<int>(joystick_guid_list.size()); |
| 212 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick); | 229 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); |
| 213 | joystick_guid_list.emplace_back(std::move(joystick)); | 230 | joystick_guid_list.emplace_back(std::move(joystick)); |
| 214 | } | 231 | } |
| 215 | 232 | ||
| @@ -231,7 +248,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { | |||
| 231 | 248 | ||
| 232 | // Destruct SDL_Joystick outside the lock guard because SDL can internally call the | 249 | // Destruct SDL_Joystick outside the lock guard because SDL can internally call the |
| 233 | // event callback which locks the mutex again. | 250 | // event callback which locks the mutex again. |
| 234 | joystick->SetSDLJoystick(nullptr); | 251 | joystick->SetSDLJoystick(nullptr, nullptr); |
| 235 | } | 252 | } |
| 236 | 253 | ||
| 237 | void SDLState::HandleGameControllerEvent(const SDL_Event& event) { | 254 | void SDLState::HandleGameControllerEvent(const SDL_Event& event) { |
| @@ -460,7 +477,7 @@ public: | |||
| 460 | const int port = params.Get("port", 0); | 477 | const int port = params.Get("port", 0); |
| 461 | const int axis_x = params.Get("axis_x", 0); | 478 | const int axis_x = params.Get("axis_x", 0); |
| 462 | const int axis_y = params.Get("axis_y", 1); | 479 | const int axis_y = params.Get("axis_y", 1); |
| 463 | const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); | 480 | const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); |
| 464 | const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); | 481 | const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); |
| 465 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | 482 | auto joystick = state.GetSDLJoystickByGUID(guid, port); |
| 466 | 483 | ||
| @@ -476,8 +493,10 @@ private: | |||
| 476 | 493 | ||
| 477 | SDLState::SDLState() { | 494 | SDLState::SDLState() { |
| 478 | using namespace Input; | 495 | using namespace Input; |
| 479 | RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this)); | 496 | analog_factory = std::make_shared<SDLAnalogFactory>(*this); |
| 480 | RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this)); | 497 | button_factory = std::make_shared<SDLButtonFactory>(*this); |
| 498 | RegisterFactory<AnalogDevice>("sdl", analog_factory); | ||
| 499 | RegisterFactory<ButtonDevice>("sdl", button_factory); | ||
| 481 | 500 | ||
| 482 | // If the frontend is going to manage the event loop, then we dont start one here | 501 | // If the frontend is going to manage the event loop, then we dont start one here |
| 483 | start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); | 502 | start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); |
| @@ -485,6 +504,7 @@ SDLState::SDLState() { | |||
| 485 | LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); | 504 | LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); |
| 486 | return; | 505 | return; |
| 487 | } | 506 | } |
| 507 | has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); | ||
| 488 | if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { | 508 | if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { |
| 489 | LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); | 509 | LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); |
| 490 | } | 510 | } |
| @@ -497,7 +517,7 @@ SDLState::SDLState() { | |||
| 497 | using namespace std::chrono_literals; | 517 | using namespace std::chrono_literals; |
| 498 | while (initialized) { | 518 | while (initialized) { |
| 499 | SDL_PumpEvents(); | 519 | SDL_PumpEvents(); |
| 500 | std::this_thread::sleep_for(10ms); | 520 | std::this_thread::sleep_for(5ms); |
| 501 | } | 521 | } |
| 502 | }); | 522 | }); |
| 503 | } | 523 | } |
| @@ -523,65 +543,233 @@ SDLState::~SDLState() { | |||
| 523 | } | 543 | } |
| 524 | } | 544 | } |
| 525 | 545 | ||
| 526 | static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { | 546 | std::vector<Common::ParamPackage> SDLState::GetInputDevices() { |
| 547 | std::scoped_lock lock(joystick_map_mutex); | ||
| 548 | std::vector<Common::ParamPackage> devices = {}; | ||
| 549 | for (const auto& [key, value] : joystick_map) { | ||
| 550 | for (const auto& joystick : value) { | ||
| 551 | auto controller = joystick->GetSDLGameController(); | ||
| 552 | auto joy = joystick->GetSDLJoystick(); | ||
| 553 | if (controller) { | ||
| 554 | std::string name = | ||
| 555 | fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); | ||
| 556 | devices.emplace_back(Common::ParamPackage{ | ||
| 557 | {"class", "sdl"}, | ||
| 558 | {"display", name}, | ||
| 559 | {"guid", joystick->GetGUID()}, | ||
| 560 | {"port", std::to_string(joystick->GetPort())}, | ||
| 561 | }); | ||
| 562 | } else if (joy) { | ||
| 563 | std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort()); | ||
| 564 | devices.emplace_back(Common::ParamPackage{ | ||
| 565 | {"class", "sdl"}, | ||
| 566 | {"display", name}, | ||
| 567 | {"guid", joystick->GetGUID()}, | ||
| 568 | {"port", std::to_string(joystick->GetPort())}, | ||
| 569 | }); | ||
| 570 | } | ||
| 571 | } | ||
| 572 | } | ||
| 573 | return devices; | ||
| 574 | } | ||
| 575 | |||
| 576 | namespace { | ||
| 577 | Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, | ||
| 578 | float value = 0.1) { | ||
| 579 | Common::ParamPackage params({{"engine", "sdl"}}); | ||
| 580 | params.Set("port", port); | ||
| 581 | params.Set("guid", guid); | ||
| 582 | params.Set("axis", axis); | ||
| 583 | if (value > 0) { | ||
| 584 | params.Set("direction", "+"); | ||
| 585 | params.Set("threshold", "0.5"); | ||
| 586 | } else { | ||
| 587 | params.Set("direction", "-"); | ||
| 588 | params.Set("threshold", "-0.5"); | ||
| 589 | } | ||
| 590 | return params; | ||
| 591 | } | ||
| 592 | |||
| 593 | Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { | ||
| 594 | Common::ParamPackage params({{"engine", "sdl"}}); | ||
| 595 | params.Set("port", port); | ||
| 596 | params.Set("guid", guid); | ||
| 597 | params.Set("button", button); | ||
| 598 | return params; | ||
| 599 | } | ||
| 600 | |||
| 601 | Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) { | ||
| 527 | Common::ParamPackage params({{"engine", "sdl"}}); | 602 | Common::ParamPackage params({{"engine", "sdl"}}); |
| 528 | 603 | ||
| 604 | params.Set("port", port); | ||
| 605 | params.Set("guid", guid); | ||
| 606 | params.Set("hat", hat); | ||
| 607 | switch (value) { | ||
| 608 | case SDL_HAT_UP: | ||
| 609 | params.Set("direction", "up"); | ||
| 610 | break; | ||
| 611 | case SDL_HAT_DOWN: | ||
| 612 | params.Set("direction", "down"); | ||
| 613 | break; | ||
| 614 | case SDL_HAT_LEFT: | ||
| 615 | params.Set("direction", "left"); | ||
| 616 | break; | ||
| 617 | case SDL_HAT_RIGHT: | ||
| 618 | params.Set("direction", "right"); | ||
| 619 | break; | ||
| 620 | default: | ||
| 621 | return {}; | ||
| 622 | } | ||
| 623 | return params; | ||
| 624 | } | ||
| 625 | |||
| 626 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { | ||
| 627 | Common::ParamPackage params{}; | ||
| 628 | |||
| 529 | switch (event.type) { | 629 | switch (event.type) { |
| 530 | case SDL_JOYAXISMOTION: { | 630 | case SDL_JOYAXISMOTION: { |
| 531 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | 631 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); |
| 532 | params.Set("port", joystick->GetPort()); | 632 | params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 533 | params.Set("guid", joystick->GetGUID()); | 633 | event.jaxis.axis, event.jaxis.value); |
| 534 | params.Set("axis", event.jaxis.axis); | ||
| 535 | if (event.jaxis.value > 0) { | ||
| 536 | params.Set("direction", "+"); | ||
| 537 | params.Set("threshold", "0.5"); | ||
| 538 | } else { | ||
| 539 | params.Set("direction", "-"); | ||
| 540 | params.Set("threshold", "-0.5"); | ||
| 541 | } | ||
| 542 | break; | 634 | break; |
| 543 | } | 635 | } |
| 544 | case SDL_JOYBUTTONUP: { | 636 | case SDL_JOYBUTTONUP: { |
| 545 | const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); | 637 | const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); |
| 546 | params.Set("port", joystick->GetPort()); | 638 | params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 547 | params.Set("guid", joystick->GetGUID()); | 639 | event.jbutton.button); |
| 548 | params.Set("button", event.jbutton.button); | ||
| 549 | break; | 640 | break; |
| 550 | } | 641 | } |
| 551 | case SDL_JOYHATMOTION: { | 642 | case SDL_JOYHATMOTION: { |
| 552 | const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); | 643 | const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); |
| 553 | params.Set("port", joystick->GetPort()); | 644 | params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 554 | params.Set("guid", joystick->GetGUID()); | 645 | event.jhat.hat, event.jhat.value); |
| 555 | params.Set("hat", event.jhat.hat); | ||
| 556 | switch (event.jhat.value) { | ||
| 557 | case SDL_HAT_UP: | ||
| 558 | params.Set("direction", "up"); | ||
| 559 | break; | ||
| 560 | case SDL_HAT_DOWN: | ||
| 561 | params.Set("direction", "down"); | ||
| 562 | break; | ||
| 563 | case SDL_HAT_LEFT: | ||
| 564 | params.Set("direction", "left"); | ||
| 565 | break; | ||
| 566 | case SDL_HAT_RIGHT: | ||
| 567 | params.Set("direction", "right"); | ||
| 568 | break; | ||
| 569 | default: | ||
| 570 | return {}; | ||
| 571 | } | ||
| 572 | break; | 646 | break; |
| 573 | } | 647 | } |
| 574 | } | 648 | } |
| 575 | return params; | 649 | return params; |
| 576 | } | 650 | } |
| 577 | 651 | ||
| 578 | namespace Polling { | 652 | Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, |
| 653 | const SDL_GameControllerButtonBind& binding) { | ||
| 654 | Common::ParamPackage out{}; | ||
| 655 | switch (binding.bindType) { | ||
| 656 | case SDL_CONTROLLER_BINDTYPE_AXIS: | ||
| 657 | out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis); | ||
| 658 | break; | ||
| 659 | case SDL_CONTROLLER_BINDTYPE_BUTTON: | ||
| 660 | out = BuildButtonParamPackageForButton(port, guid, binding.value.button); | ||
| 661 | break; | ||
| 662 | case SDL_CONTROLLER_BINDTYPE_HAT: | ||
| 663 | out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, | ||
| 664 | binding.value.hat.hat_mask); | ||
| 665 | break; | ||
| 666 | default: | ||
| 667 | break; | ||
| 668 | } | ||
| 669 | return out; | ||
| 670 | }; | ||
| 671 | |||
| 672 | Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, | ||
| 673 | int axis_y) { | ||
| 674 | Common::ParamPackage params{}; | ||
| 675 | params.Set("engine", "sdl"); | ||
| 676 | params.Set("port", port); | ||
| 677 | params.Set("guid", guid); | ||
| 678 | params.Set("axis_x", axis_x); | ||
| 679 | params.Set("axis_y", axis_y); | ||
| 680 | return params; | ||
| 681 | } | ||
| 682 | } // Anonymous namespace | ||
| 683 | |||
| 684 | ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { | ||
| 685 | // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. | ||
| 686 | // We will add those afterwards | ||
| 687 | // This list also excludes Screenshot since theres not really a mapping for that | ||
| 688 | std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton> | ||
| 689 | switch_to_sdl_button = { | ||
| 690 | {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, | ||
| 691 | {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, | ||
| 692 | {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, | ||
| 693 | {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, | ||
| 694 | {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, | ||
| 695 | {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, | ||
| 696 | {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, | ||
| 697 | {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, | ||
| 698 | {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, | ||
| 699 | {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, | ||
| 700 | {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, | ||
| 701 | {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, | ||
| 702 | {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, | ||
| 703 | {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, | ||
| 704 | {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, | ||
| 705 | {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, | ||
| 706 | {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, | ||
| 707 | }; | ||
| 708 | if (!params.Has("guid") || !params.Has("port")) { | ||
| 709 | return {}; | ||
| 710 | } | ||
| 711 | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); | ||
| 712 | auto controller = joystick->GetSDLGameController(); | ||
| 713 | if (!controller) { | ||
| 714 | return {}; | ||
| 715 | } | ||
| 716 | |||
| 717 | ButtonMapping mapping{}; | ||
| 718 | for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { | ||
| 719 | const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); | ||
| 720 | mapping[switch_button] = | ||
| 721 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); | ||
| 722 | } | ||
| 723 | |||
| 724 | // Add the missing bindings for ZL/ZR | ||
| 725 | std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis = | ||
| 726 | { | ||
| 727 | {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, | ||
| 728 | {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, | ||
| 729 | }; | ||
| 730 | for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { | ||
| 731 | const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); | ||
| 732 | mapping[switch_button] = | ||
| 733 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); | ||
| 734 | } | ||
| 735 | |||
| 736 | return mapping; | ||
| 737 | } | ||
| 738 | |||
| 739 | AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) { | ||
| 740 | if (!params.Has("guid") || !params.Has("port")) { | ||
| 741 | return {}; | ||
| 742 | } | ||
| 743 | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); | ||
| 744 | auto controller = joystick->GetSDLGameController(); | ||
| 745 | if (!controller) { | ||
| 746 | return {}; | ||
| 747 | } | ||
| 748 | |||
| 749 | AnalogMapping mapping = {}; | ||
| 750 | const auto& binding_left_x = | ||
| 751 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); | ||
| 752 | const auto& binding_left_y = | ||
| 753 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); | ||
| 754 | mapping[Settings::NativeAnalog::LStick] = | ||
| 755 | BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | ||
| 756 | binding_left_x.value.axis, binding_left_y.value.axis); | ||
| 757 | const auto& binding_right_x = | ||
| 758 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); | ||
| 759 | const auto& binding_right_y = | ||
| 760 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); | ||
| 761 | mapping[Settings::NativeAnalog::RStick] = | ||
| 762 | BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | ||
| 763 | binding_right_x.value.axis, binding_right_y.value.axis); | ||
| 764 | return mapping; | ||
| 765 | } | ||
| 579 | 766 | ||
| 767 | namespace Polling { | ||
| 580 | class SDLPoller : public InputCommon::Polling::DevicePoller { | 768 | class SDLPoller : public InputCommon::Polling::DevicePoller { |
| 581 | public: | 769 | public: |
| 582 | explicit SDLPoller(SDLState& state_) : state(state_) {} | 770 | explicit SDLPoller(SDLState& state_) : state(state_) {} |
| 583 | 771 | ||
| 584 | void Start() override { | 772 | void Start(std::string device_id) override { |
| 585 | state.event_queue.Clear(); | 773 | state.event_queue.Clear(); |
| 586 | state.polling = true; | 774 | state.polling = true; |
| 587 | } | 775 | } |
| @@ -601,71 +789,106 @@ public: | |||
| 601 | Common::ParamPackage GetNextInput() override { | 789 | Common::ParamPackage GetNextInput() override { |
| 602 | SDL_Event event; | 790 | SDL_Event event; |
| 603 | while (state.event_queue.Pop(event)) { | 791 | while (state.event_queue.Pop(event)) { |
| 604 | switch (event.type) { | 792 | const auto package = FromEvent(event); |
| 605 | case SDL_JOYAXISMOTION: | 793 | if (package) { |
| 606 | if (std::abs(event.jaxis.value / 32767.0) < 0.5) { | 794 | return *package; |
| 607 | break; | ||
| 608 | } | ||
| 609 | [[fallthrough]]; | ||
| 610 | case SDL_JOYBUTTONUP: | ||
| 611 | case SDL_JOYHATMOTION: | ||
| 612 | return SDLEventToButtonParamPackage(state, event); | ||
| 613 | } | 795 | } |
| 614 | } | 796 | } |
| 615 | return {}; | 797 | return {}; |
| 616 | } | 798 | } |
| 799 | std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) { | ||
| 800 | switch (event.type) { | ||
| 801 | case SDL_JOYAXISMOTION: | ||
| 802 | if (std::abs(event.jaxis.value / 32767.0) < 0.5) { | ||
| 803 | break; | ||
| 804 | } | ||
| 805 | [[fallthrough]]; | ||
| 806 | case SDL_JOYBUTTONUP: | ||
| 807 | case SDL_JOYHATMOTION: | ||
| 808 | return {SDLEventToButtonParamPackage(state, event)}; | ||
| 809 | } | ||
| 810 | return {}; | ||
| 811 | } | ||
| 617 | }; | 812 | }; |
| 618 | 813 | ||
| 619 | class SDLAnalogPoller final : public SDLPoller { | 814 | /** |
| 815 | * Attempts to match the press to a controller joy axis (left/right stick) and if a match | ||
| 816 | * isn't found, checks if the event matches anything from SDLButtonPoller and uses that | ||
| 817 | * instead | ||
| 818 | */ | ||
| 819 | class SDLAnalogPreferredPoller final : public SDLPoller { | ||
| 620 | public: | 820 | public: |
| 621 | explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {} | 821 | explicit SDLAnalogPreferredPoller(SDLState& state_) |
| 622 | 822 | : SDLPoller(state_), button_poller(state_) {} | |
| 623 | void Start() override { | ||
| 624 | SDLPoller::Start(); | ||
| 625 | 823 | ||
| 824 | void Start(std::string device_id) override { | ||
| 825 | SDLPoller::Start(device_id); | ||
| 826 | // Load the game controller | ||
| 626 | // Reset stored axes | 827 | // Reset stored axes |
| 627 | analog_x_axis = -1; | 828 | analog_x_axis = -1; |
| 628 | analog_y_axis = -1; | 829 | analog_y_axis = -1; |
| 629 | analog_axes_joystick = -1; | ||
| 630 | } | 830 | } |
| 631 | 831 | ||
| 632 | Common::ParamPackage GetNextInput() override { | 832 | Common::ParamPackage GetNextInput() override { |
| 633 | SDL_Event event; | 833 | SDL_Event event; |
| 634 | while (state.event_queue.Pop(event)) { | 834 | while (state.event_queue.Pop(event)) { |
| 635 | if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) { | 835 | // Filter out axis events that are below a threshold |
| 836 | if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) { | ||
| 636 | continue; | 837 | continue; |
| 637 | } | 838 | } |
| 638 | // An analog device needs two axes, so we need to store the axis for later and wait for | 839 | // Simplify controller config by testing if game controller support is enabled. |
| 639 | // a second SDL event. The axes also must be from the same joystick. | 840 | if (event.type == SDL_JOYAXISMOTION) { |
| 640 | const int axis = event.jaxis.axis; | 841 | const auto axis = event.jaxis.axis; |
| 641 | if (analog_x_axis == -1) { | 842 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); |
| 642 | analog_x_axis = axis; | 843 | const auto controller = joystick->GetSDLGameController(); |
| 643 | analog_axes_joystick = event.jaxis.which; | 844 | if (controller) { |
| 644 | } else if (analog_y_axis == -1 && analog_x_axis != axis && | 845 | const auto axis_left_x = |
| 645 | analog_axes_joystick == event.jaxis.which) { | 846 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX) |
| 646 | analog_y_axis = axis; | 847 | .value.axis; |
| 848 | const auto axis_left_y = | ||
| 849 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY) | ||
| 850 | .value.axis; | ||
| 851 | const auto axis_right_x = | ||
| 852 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) | ||
| 853 | .value.axis; | ||
| 854 | const auto axis_right_y = | ||
| 855 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) | ||
| 856 | .value.axis; | ||
| 857 | |||
| 858 | if (axis == axis_left_x || axis == axis_left_y) { | ||
| 859 | analog_x_axis = axis_left_x; | ||
| 860 | analog_y_axis = axis_left_y; | ||
| 861 | break; | ||
| 862 | } else if (axis == axis_right_x || axis == axis_right_y) { | ||
| 863 | analog_x_axis = axis_right_x; | ||
| 864 | analog_y_axis = axis_right_y; | ||
| 865 | break; | ||
| 866 | } | ||
| 867 | } | ||
| 868 | } | ||
| 869 | |||
| 870 | // If the press wasn't accepted as a joy axis, check for a button press | ||
| 871 | auto button_press = button_poller.FromEvent(event); | ||
| 872 | if (button_press) { | ||
| 873 | return *button_press; | ||
| 647 | } | 874 | } |
| 648 | } | 875 | } |
| 649 | Common::ParamPackage params; | 876 | |
| 650 | if (analog_x_axis != -1 && analog_y_axis != -1) { | 877 | if (analog_x_axis != -1 && analog_y_axis != -1) { |
| 651 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | 878 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); |
| 652 | params.Set("engine", "sdl"); | 879 | auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
| 653 | params.Set("port", joystick->GetPort()); | 880 | analog_x_axis, analog_y_axis); |
| 654 | params.Set("guid", joystick->GetGUID()); | ||
| 655 | params.Set("axis_x", analog_x_axis); | ||
| 656 | params.Set("axis_y", analog_y_axis); | ||
| 657 | analog_x_axis = -1; | 881 | analog_x_axis = -1; |
| 658 | analog_y_axis = -1; | 882 | analog_y_axis = -1; |
| 659 | analog_axes_joystick = -1; | ||
| 660 | return params; | 883 | return params; |
| 661 | } | 884 | } |
| 662 | return params; | 885 | return {}; |
| 663 | } | 886 | } |
| 664 | 887 | ||
| 665 | private: | 888 | private: |
| 666 | int analog_x_axis = -1; | 889 | int analog_x_axis = -1; |
| 667 | int analog_y_axis = -1; | 890 | int analog_y_axis = -1; |
| 668 | SDL_JoystickID analog_axes_joystick = -1; | 891 | SDLButtonPoller button_poller; |
| 669 | }; | 892 | }; |
| 670 | } // namespace Polling | 893 | } // namespace Polling |
| 671 | 894 | ||
| @@ -673,8 +896,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { | |||
| 673 | Pollers pollers; | 896 | Pollers pollers; |
| 674 | 897 | ||
| 675 | switch (type) { | 898 | switch (type) { |
| 676 | case InputCommon::Polling::DeviceType::Analog: | 899 | case InputCommon::Polling::DeviceType::AnalogPreferred: |
| 677 | pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this)); | 900 | pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this)); |
| 678 | break; | 901 | break; |
| 679 | case InputCommon::Polling::DeviceType::Button: | 902 | case InputCommon::Polling::DeviceType::Button: |
| 680 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); | 903 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); |