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| author | 2020-06-11 21:24:45 -0300 | |
|---|---|---|
| committer | 2020-09-06 05:28:48 -0300 | |
| commit | 9e871937250cb92a13336c6c06186c41f19e1738 (patch) | |
| tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/input_common/sdl/sdl_impl.cpp | |
| parent | Merge pull request #4596 from FearlessTobi/port-5495 (diff) | |
| download | yuzu-9e871937250cb92a13336c6c06186c41f19e1738.tar.gz yuzu-9e871937250cb92a13336c6c06186c41f19e1738.tar.xz yuzu-9e871937250cb92a13336c6c06186c41f19e1738.zip | |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions