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authorGravatar Subv2018-09-08 16:02:16 -0500
committerGravatar Subv2018-09-08 16:02:16 -0500
commitfdb199290bb1752e1500997a39a4e458e7d62a0a (patch)
tree08f7bae3bbb8e9eb3b275243a2f2a2530cb1461e /src/input_common/sdl/sdl.cpp
parentMerge pull request #1246 from degasus/instanced_rendering (diff)
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GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
Diffstat (limited to 'src/input_common/sdl/sdl.cpp')
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