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| author | 2018-09-05 11:36:50 +0200 | |
|---|---|---|
| committer | 2018-09-05 18:46:35 +0200 | |
| commit | d3ad9469a172eeaaf34ca641a6bf679b7b10eedf (patch) | |
| tree | f4883bd9d06a1f370039e96c41beea70ff1a3f2b /src/input_common/sdl/sdl.cpp | |
| parent | Merge pull request #1217 from degasus/vbo_cache2 (diff) | |
| download | yuzu-d3ad9469a172eeaaf34ca641a6bf679b7b10eedf.tar.gz yuzu-d3ad9469a172eeaaf34ca641a6bf679b7b10eedf.tar.xz yuzu-d3ad9469a172eeaaf34ca641a6bf679b7b10eedf.zip | |
gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
Diffstat (limited to 'src/input_common/sdl/sdl.cpp')
0 files changed, 0 insertions, 0 deletions