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authorGravatar Markus Wick2018-08-29 00:27:03 +0200
committerGravatar Markus Wick2018-09-05 08:03:50 +0200
commit50a806ea671114c92b7905182a0a9140148415b2 (patch)
tree9a70d16050f9ee4edb84e923ed92fc15ed9d4482 /src/input_common/sdl/sdl.cpp
parentMerge pull request #1240 from degasus/optimizations (diff)
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renderer_opengl: Implement a buffer cache.
The idea of this cache is to avoid redundant uploads. So we are going to cache the uploaded buffers within the stream_buffer and just reuse the old pointers. The next step is to implement a VBO cache on GPU memory, but for now, I want to check the overhead of the cache management. Fetching the buffer over PCI-E should be quite fast.
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