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| author | 2021-03-20 07:57:31 -0400 | |
|---|---|---|
| committer | 2021-04-15 01:53:17 -0400 | |
| commit | 4143675b2df288534e6e1a3f06a87d88dbaba257 (patch) | |
| tree | 0b15d79e756edf85eeecde185782e8cd2fe53d70 /src/input_common/mouse/mouse_input.cpp | |
| parent | main: Move meta type registration into its own function (diff) | |
| download | yuzu-4143675b2df288534e6e1a3f06a87d88dbaba257.tar.gz yuzu-4143675b2df288534e6e1a3f06a87d88dbaba257.tar.xz yuzu-4143675b2df288534e6e1a3f06a87d88dbaba257.zip | |
overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.
Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/input_common/mouse/mouse_input.cpp')
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