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authorGravatar bunnei2020-09-02 11:09:18 -0400
committerGravatar GitHub2020-09-02 11:09:18 -0400
commitf64917a85222bc98cd6363a6d97b9ccb5bd54a09 (patch)
tree24fa5a10cca1d88f97ff49b7372dfe03956c5f70 /src/input_common/motion_input.cpp
parentMerge pull request #4584 from lioncash/libusb (diff)
parentFix orientation errors and improve drift correction (diff)
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Merge pull request #4570 from german77/motionInput
input_common: Add a basic class for motion devices
Diffstat (limited to 'src/input_common/motion_input.cpp')
-rw-r--r--src/input_common/motion_input.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp
new file mode 100644
index 000000000..88fddb1b9
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+++ b/src/input_common/motion_input.cpp
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1#include "input_common/motion_input.h"
2
3namespace InputCommon {
4
5MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd)
6 : kp(new_kp), ki(new_ki), kd(new_kd), quat{{0, 0, -1}, 0} {}
7
8void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
9 accel = acceleration;
10}
11
12void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
13 gyro = gyroscope - gyro_drift;
14 if (gyro.Length2() < gyro_threshold) {
15 gyro = {};
16 }
17}
18
19void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
20 quat = quaternion;
21}
22
23void MotionInput::SetGyroDrift(const Common::Vec3f& drift) {
24 gyro_drift = drift;
25}
26
27void MotionInput::SetGyroThreshold(f32 threshold) {
28 gyro_threshold = threshold;
29}
30
31void MotionInput::EnableReset(bool reset) {
32 reset_enabled = reset;
33}
34
35void MotionInput::ResetRotations() {
36 rotations = {};
37}
38
39bool MotionInput::IsMoving(f32 sensitivity) const {
40 return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
41}
42
43bool MotionInput::IsCalibrated(f32 sensitivity) const {
44 return real_error.Length() < sensitivity;
45}
46
47void MotionInput::UpdateRotation(u64 elapsed_time) {
48 const f32 sample_period = elapsed_time / 1000000.0f;
49 if (sample_period > 0.1f) {
50 return;
51 }
52 rotations += gyro * sample_period;
53}
54
55void MotionInput::UpdateOrientation(u64 elapsed_time) {
56 if (!IsCalibrated(0.1f)) {
57 ResetOrientation();
58 }
59 // Short name local variable for readability
60 f32 q1 = quat.w;
61 f32 q2 = quat.xyz[0];
62 f32 q3 = quat.xyz[1];
63 f32 q4 = quat.xyz[2];
64 const f32 sample_period = elapsed_time / 1000000.0f;
65
66 // ignore invalid elapsed time
67 if (sample_period > 0.1f) {
68 return;
69 }
70
71 const auto normal_accel = accel.Normalized();
72 auto rad_gyro = gyro * 3.1415926535f * 2;
73 const f32 swap = rad_gyro.x;
74 rad_gyro.x = rad_gyro.y;
75 rad_gyro.y = -swap;
76 rad_gyro.z = -rad_gyro.z;
77
78 // Ignore drift correction if acceleration is not reliable
79 if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
80 const f32 ax = -normal_accel.x;
81 const f32 ay = normal_accel.y;
82 const f32 az = -normal_accel.z;
83
84 // Estimated direction of gravity
85 const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
86 const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
87 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
88
89 // Error is cross product between estimated direction and measured direction of gravity
90 const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy,
91 ax * vy - ay * vx};
92
93 derivative_error = new_real_error - real_error;
94 real_error = new_real_error;
95
96 // Prevent integral windup
97 if (ki != 0.0f && !IsCalibrated(0.05f)) {
98 integral_error += real_error;
99 } else {
100 integral_error = {};
101 }
102
103 // Apply feedback terms
104 rad_gyro += kp * real_error;
105 rad_gyro += ki * integral_error;
106 rad_gyro += kd * derivative_error;
107 }
108
109 const f32 gx = rad_gyro.y;
110 const f32 gy = rad_gyro.x;
111 const f32 gz = rad_gyro.z;
112
113 // Integrate rate of change of quaternion
114 const f32 pa = q2;
115 const f32 pb = q3;
116 const f32 pc = q4;
117 q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
118 q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
119 q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
120 q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
121
122 quat.w = q1;
123 quat.xyz[0] = q2;
124 quat.xyz[1] = q3;
125 quat.xyz[2] = q4;
126 quat = quat.Normalized();
127}
128
129std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const {
130 const Common::Quaternion<float> quad{
131 .xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w},
132 .w = -quat.xyz[2],
133 };
134 const std::array<float, 16> matrix4x4 = quad.ToMatrix();
135
136 return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
137 Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
138 Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
139}
140
141Common::Vec3f MotionInput::GetAcceleration() const {
142 return accel;
143}
144
145Common::Vec3f MotionInput::GetGyroscope() const {
146 return gyro;
147}
148
149Common::Quaternion<f32> MotionInput::GetQuaternion() const {
150 return quat;
151}
152
153Common::Vec3f MotionInput::GetRotations() const {
154 return rotations;
155}
156
157void MotionInput::ResetOrientation() {
158 if (!reset_enabled) {
159 return;
160 }
161 if (!IsMoving(0.5f) && accel.z <= -0.9f) {
162 ++reset_counter;
163 if (reset_counter > 900) {
164 // TODO: calculate quaternion from gravity vector
165 quat.w = 0;
166 quat.xyz[0] = 0;
167 quat.xyz[1] = 0;
168 quat.xyz[2] = -1;
169 integral_error = {};
170 reset_counter = 0;
171 }
172 } else {
173 reset_counter = 0;
174 }
175}
176} // namespace InputCommon