diff options
| author | 2020-10-03 22:22:01 -0500 | |
|---|---|---|
| committer | 2020-10-03 22:22:01 -0500 | |
| commit | a220d8799ed332c1d8f2231b18079b1210511bcd (patch) | |
| tree | a3fd52115f177514a5b2ff2e86326f9cd4e2b294 /src/input_common/motion_input.cpp | |
| parent | Merge pull request #4291 from german77/ImplementControllerRumble (diff) | |
| download | yuzu-a220d8799ed332c1d8f2231b18079b1210511bcd.tar.gz yuzu-a220d8799ed332c1d8f2231b18079b1210511bcd.tar.xz yuzu-a220d8799ed332c1d8f2231b18079b1210511bcd.zip | |
Add compatibility with only accelerometer and auto calibrate for drift
Diffstat (limited to 'src/input_common/motion_input.cpp')
| -rw-r--r-- | src/input_common/motion_input.cpp | 112 |
1 files changed, 102 insertions, 10 deletions
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp index 22a849866..d3e736044 100644 --- a/src/input_common/motion_input.cpp +++ b/src/input_common/motion_input.cpp | |||
| @@ -16,8 +16,16 @@ void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { | |||
| 16 | 16 | ||
| 17 | void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { | 17 | void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { |
| 18 | gyro = gyroscope - gyro_drift; | 18 | gyro = gyroscope - gyro_drift; |
| 19 | |||
| 20 | // Auto adjust drift to minimize drift | ||
| 21 | if (!IsMoving(0.1f)) { | ||
| 22 | gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f); | ||
| 23 | } | ||
| 24 | |||
| 19 | if (gyro.Length2() < gyro_threshold) { | 25 | if (gyro.Length2() < gyro_threshold) { |
| 20 | gyro = {}; | 26 | gyro = {}; |
| 27 | } else { | ||
| 28 | only_accelerometer = false; | ||
| 21 | } | 29 | } |
| 22 | } | 30 | } |
| 23 | 31 | ||
| @@ -49,7 +57,7 @@ bool MotionInput::IsCalibrated(f32 sensitivity) const { | |||
| 49 | return real_error.Length() < sensitivity; | 57 | return real_error.Length() < sensitivity; |
| 50 | } | 58 | } |
| 51 | 59 | ||
| 52 | void MotionInput::UpdateRotation(u64 elapsed_time) { | 60 | void MotionInput::UpdateRotation(const u64 elapsed_time) { |
| 53 | const f32 sample_period = elapsed_time / 1000000.0f; | 61 | const f32 sample_period = elapsed_time / 1000000.0f; |
| 54 | if (sample_period > 0.1f) { | 62 | if (sample_period > 0.1f) { |
| 55 | return; | 63 | return; |
| @@ -57,7 +65,7 @@ void MotionInput::UpdateRotation(u64 elapsed_time) { | |||
| 57 | rotations += gyro * sample_period; | 65 | rotations += gyro * sample_period; |
| 58 | } | 66 | } |
| 59 | 67 | ||
| 60 | void MotionInput::UpdateOrientation(u64 elapsed_time) { | 68 | void MotionInput::UpdateOrientation(const u64 elapsed_time) { |
| 61 | if (!IsCalibrated(0.1f)) { | 69 | if (!IsCalibrated(0.1f)) { |
| 62 | ResetOrientation(); | 70 | ResetOrientation(); |
| 63 | } | 71 | } |
| @@ -68,7 +76,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||
| 68 | f32 q4 = quat.xyz[2]; | 76 | f32 q4 = quat.xyz[2]; |
| 69 | const f32 sample_period = elapsed_time / 1000000.0f; | 77 | const f32 sample_period = elapsed_time / 1000000.0f; |
| 70 | 78 | ||
| 71 | // ignore invalid elapsed time | 79 | // Ignore invalid elapsed time |
| 72 | if (sample_period > 0.1f) { | 80 | if (sample_period > 0.1f) { |
| 73 | return; | 81 | return; |
| 74 | } | 82 | } |
| @@ -80,6 +88,13 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||
| 80 | rad_gyro.y = -swap; | 88 | rad_gyro.y = -swap; |
| 81 | rad_gyro.z = -rad_gyro.z; | 89 | rad_gyro.z = -rad_gyro.z; |
| 82 | 90 | ||
| 91 | // Clear gyro values if there is no gyro present | ||
| 92 | if (only_accelerometer) { | ||
| 93 | rad_gyro.x = 0; | ||
| 94 | rad_gyro.y = 0; | ||
| 95 | rad_gyro.z = 0; | ||
| 96 | } | ||
| 97 | |||
| 83 | // Ignore drift correction if acceleration is not reliable | 98 | // Ignore drift correction if acceleration is not reliable |
| 84 | if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { | 99 | if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { |
| 85 | const f32 ax = -normal_accel.x; | 100 | const f32 ax = -normal_accel.x; |
| @@ -92,8 +107,11 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||
| 92 | const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | 107 | const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; |
| 93 | 108 | ||
| 94 | // Error is cross product between estimated direction and measured direction of gravity | 109 | // Error is cross product between estimated direction and measured direction of gravity |
| 95 | const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy, | 110 | const Common::Vec3f new_real_error = { |
| 96 | ax * vy - ay * vx}; | 111 | az * vx - ax * vz, |
| 112 | ay * vz - az * vy, | ||
| 113 | ax * vy - ay * vx, | ||
| 114 | }; | ||
| 97 | 115 | ||
| 98 | derivative_error = new_real_error - real_error; | 116 | derivative_error = new_real_error - real_error; |
| 99 | real_error = new_real_error; | 117 | real_error = new_real_error; |
| @@ -106,9 +124,22 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||
| 106 | } | 124 | } |
| 107 | 125 | ||
| 108 | // Apply feedback terms | 126 | // Apply feedback terms |
| 109 | rad_gyro += kp * real_error; | 127 | if (!only_accelerometer) { |
| 110 | rad_gyro += ki * integral_error; | 128 | rad_gyro += kp * real_error; |
| 111 | rad_gyro += kd * derivative_error; | 129 | rad_gyro += ki * integral_error; |
| 130 | rad_gyro += kd * derivative_error; | ||
| 131 | } else { | ||
| 132 | // Give more weight to acelerometer values to compensate for the lack of gyro | ||
| 133 | rad_gyro += 35.0f * kp * real_error; | ||
| 134 | rad_gyro += 10.0f * ki * integral_error; | ||
| 135 | rad_gyro += 10.0f * kd * derivative_error; | ||
| 136 | |||
| 137 | // Emulate gyro values for games that need them | ||
| 138 | gyro.x = -rad_gyro.y; | ||
| 139 | gyro.y = rad_gyro.x; | ||
| 140 | gyro.z = -rad_gyro.z; | ||
| 141 | UpdateRotation(elapsed_time); | ||
| 142 | } | ||
| 112 | } | 143 | } |
| 113 | 144 | ||
| 114 | const f32 gx = rad_gyro.y; | 145 | const f32 gx = rad_gyro.y; |
| @@ -143,6 +174,67 @@ std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { | |||
| 143 | Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; | 174 | Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; |
| 144 | } | 175 | } |
| 145 | 176 | ||
| 177 | void MotionInput::SetOrientationFromAccelerometer() { | ||
| 178 | int iterations = 0; | ||
| 179 | const f32 sample_period = 0.015f; | ||
| 180 | |||
| 181 | const auto normal_accel = accel.Normalized(); | ||
| 182 | const f32 ax = -normal_accel.x; | ||
| 183 | const f32 ay = normal_accel.y; | ||
| 184 | const f32 az = -normal_accel.z; | ||
| 185 | |||
| 186 | while (!IsCalibrated(0.01f) && ++iterations < 100) { | ||
| 187 | // Short name local variable for readability | ||
| 188 | f32 q1 = quat.w; | ||
| 189 | f32 q2 = quat.xyz[0]; | ||
| 190 | f32 q3 = quat.xyz[1]; | ||
| 191 | f32 q4 = quat.xyz[2]; | ||
| 192 | |||
| 193 | Common::Vec3f rad_gyro = {}; | ||
| 194 | const f32 ax = -normal_accel.x; | ||
| 195 | const f32 ay = normal_accel.y; | ||
| 196 | const f32 az = -normal_accel.z; | ||
| 197 | |||
| 198 | // Estimated direction of gravity | ||
| 199 | const f32 vx = 2.0f * (q2 * q4 - q1 * q3); | ||
| 200 | const f32 vy = 2.0f * (q1 * q2 + q3 * q4); | ||
| 201 | const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | ||
| 202 | |||
| 203 | // Error is cross product between estimated direction and measured direction of gravity | ||
| 204 | const Common::Vec3f new_real_error = { | ||
| 205 | az * vx - ax * vz, | ||
| 206 | ay * vz - az * vy, | ||
| 207 | ax * vy - ay * vx, | ||
| 208 | }; | ||
| 209 | |||
| 210 | derivative_error = new_real_error - real_error; | ||
| 211 | real_error = new_real_error; | ||
| 212 | |||
| 213 | rad_gyro += 10.0f * kp * real_error; | ||
| 214 | rad_gyro += 5.0f * ki * integral_error; | ||
| 215 | rad_gyro += 10.0f * kd * derivative_error; | ||
| 216 | |||
| 217 | const f32 gx = rad_gyro.y; | ||
| 218 | const f32 gy = rad_gyro.x; | ||
| 219 | const f32 gz = rad_gyro.z; | ||
| 220 | |||
| 221 | // Integrate rate of change of quaternion | ||
| 222 | const f32 pa = q2; | ||
| 223 | const f32 pb = q3; | ||
| 224 | const f32 pc = q4; | ||
| 225 | q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); | ||
| 226 | q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); | ||
| 227 | q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); | ||
| 228 | q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); | ||
| 229 | |||
| 230 | quat.w = q1; | ||
| 231 | quat.xyz[0] = q2; | ||
| 232 | quat.xyz[1] = q3; | ||
| 233 | quat.xyz[2] = q4; | ||
| 234 | quat = quat.Normalized(); | ||
| 235 | } | ||
| 236 | } | ||
| 237 | |||
| 146 | Common::Vec3f MotionInput::GetAcceleration() const { | 238 | Common::Vec3f MotionInput::GetAcceleration() const { |
| 147 | return accel; | 239 | return accel; |
| 148 | } | 240 | } |
| @@ -160,17 +252,17 @@ Common::Vec3f MotionInput::GetRotations() const { | |||
| 160 | } | 252 | } |
| 161 | 253 | ||
| 162 | void MotionInput::ResetOrientation() { | 254 | void MotionInput::ResetOrientation() { |
| 163 | if (!reset_enabled) { | 255 | if (!reset_enabled || only_accelerometer) { |
| 164 | return; | 256 | return; |
| 165 | } | 257 | } |
| 166 | if (!IsMoving(0.5f) && accel.z <= -0.9f) { | 258 | if (!IsMoving(0.5f) && accel.z <= -0.9f) { |
| 167 | ++reset_counter; | 259 | ++reset_counter; |
| 168 | if (reset_counter > 900) { | 260 | if (reset_counter > 900) { |
| 169 | // TODO: calculate quaternion from gravity vector | ||
| 170 | quat.w = 0; | 261 | quat.w = 0; |
| 171 | quat.xyz[0] = 0; | 262 | quat.xyz[0] = 0; |
| 172 | quat.xyz[1] = 0; | 263 | quat.xyz[1] = 0; |
| 173 | quat.xyz[2] = -1; | 264 | quat.xyz[2] = -1; |
| 265 | SetOrientationFromAccelerometer(); | ||
| 174 | integral_error = {}; | 266 | integral_error = {}; |
| 175 | reset_counter = 0; | 267 | reset_counter = 0; |
| 176 | } | 268 | } |