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authorGravatar bunnei2020-10-08 10:18:39 -0700
committerGravatar GitHub2020-10-08 10:18:39 -0700
commit06e65de93cfa923b6fb1f12fa20193515249234d (patch)
tree9771ca19a2686af1185f62ed7488d977d37a1703 /src/input_common/motion_from_button.cpp
parentMerge pull request #4765 from ReinUsesLisp/fix-sort-devices (diff)
parentAdd random motion input to keyboard (diff)
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Merge pull request #4677 from german77/ShakeFromButton
InputCommon: Add random motion input for buttons
Diffstat (limited to 'src/input_common/motion_from_button.cpp')
-rw-r--r--src/input_common/motion_from_button.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/input_common/motion_from_button.cpp b/src/input_common/motion_from_button.cpp
new file mode 100644
index 000000000..9d459f963
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+++ b/src/input_common/motion_from_button.cpp
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1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "input_common/motion_from_button.h"
6#include "input_common/motion_input.h"
7
8namespace InputCommon {
9
10class MotionKey final : public Input::MotionDevice {
11public:
12 using Button = std::unique_ptr<Input::ButtonDevice>;
13
14 MotionKey(Button key_) : key(std::move(key_)) {}
15
16 Input::MotionStatus GetStatus() const override {
17
18 if (key->GetStatus()) {
19 return motion.GetRandomMotion(2, 6);
20 }
21 return motion.GetRandomMotion(0, 0);
22 }
23
24private:
25 Button key;
26 InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
27};
28
29std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
30 auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
31 return std::make_unique<MotionKey>(std::move(key));
32}
33
34} // namespace InputCommon