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authorGravatar James Rowe2017-08-19 23:43:01 -0600
committerGravatar GitHub2017-08-19 23:43:01 -0600
commitbbfa9d0635ce4b9226bed02ea1b6e8ddbb7e8a56 (patch)
tree5bfecf66096077d72346da902a9646314cb60631 /src/input_common/motion_emu.cpp
parentMerge pull request #2871 from wwylele/sw-spotlight (diff)
parentHID: fix a comment and a warning (diff)
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Merge pull request #2861 from wwylele/motion-refactor
Refactor MotionEmu into a InputDevice
Diffstat (limited to 'src/input_common/motion_emu.cpp')
-rw-r--r--src/input_common/motion_emu.cpp165
1 files changed, 165 insertions, 0 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
new file mode 100644
index 000000000..a1761f184
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+++ b/src/input_common/motion_emu.cpp
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1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <chrono>
6#include <mutex>
7#include <thread>
8#include <tuple>
9#include "common/math_util.h"
10#include "common/quaternion.h"
11#include "common/thread.h"
12#include "common/vector_math.h"
13#include "input_common/motion_emu.h"
14
15namespace InputCommon {
16
17// Implementation class of the motion emulation device
18class MotionEmuDevice {
19public:
20 MotionEmuDevice(int update_millisecond, float sensitivity)
21 : update_millisecond(update_millisecond),
22 update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
23 std::chrono::milliseconds(update_millisecond))),
24 sensitivity(sensitivity), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
25
26 ~MotionEmuDevice() {
27 if (motion_emu_thread.joinable()) {
28 shutdown_event.Set();
29 motion_emu_thread.join();
30 }
31 }
32
33 void BeginTilt(int x, int y) {
34 mouse_origin = Math::MakeVec(x, y);
35 is_tilting = true;
36 }
37
38 void Tilt(int x, int y) {
39 auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
40 if (is_tilting) {
41 std::lock_guard<std::mutex> guard(tilt_mutex);
42 if (mouse_move.x == 0 && mouse_move.y == 0) {
43 tilt_angle = 0;
44 } else {
45 tilt_direction = mouse_move.Cast<float>();
46 tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
47 MathUtil::PI * 0.5f);
48 }
49 }
50 }
51
52 void EndTilt() {
53 std::lock_guard<std::mutex> guard(tilt_mutex);
54 tilt_angle = 0;
55 is_tilting = false;
56 }
57
58 std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() {
59 std::lock_guard<std::mutex> guard(status_mutex);
60 return status;
61 }
62
63private:
64 const int update_millisecond;
65 const std::chrono::steady_clock::duration update_duration;
66 const float sensitivity;
67
68 Math::Vec2<int> mouse_origin;
69
70 std::mutex tilt_mutex;
71 Math::Vec2<float> tilt_direction;
72 float tilt_angle = 0;
73
74 bool is_tilting = false;
75
76 Common::Event shutdown_event;
77 std::thread motion_emu_thread;
78
79 std::tuple<Math::Vec3<float>, Math::Vec3<float>> status;
80 std::mutex status_mutex;
81
82 void MotionEmuThread() {
83 auto update_time = std::chrono::steady_clock::now();
84 Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
85 Math::Quaternion<float> old_q;
86
87 while (!shutdown_event.WaitUntil(update_time)) {
88 update_time += update_duration;
89 old_q = q;
90
91 {
92 std::lock_guard<std::mutex> guard(tilt_mutex);
93
94 // Find the quaternion describing current 3DS tilting
95 q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
96 tilt_angle);
97 }
98
99 auto inv_q = q.Inverse();
100
101 // Set the gravity vector in world space
102 auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
103
104 // Find the angular rate vector in world space
105 auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
106 angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
107
108 // Transform the two vectors from world space to 3DS space
109 gravity = QuaternionRotate(inv_q, gravity);
110 angular_rate = QuaternionRotate(inv_q, angular_rate);
111
112 // Update the sensor state
113 {
114 std::lock_guard<std::mutex> guard(status_mutex);
115 status = std::make_tuple(gravity, angular_rate);
116 }
117 }
118 }
119};
120
121// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
122// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
123// can forward all the inputs to the implementation only when it is valid.
124class MotionEmuDeviceWrapper : public Input::MotionDevice {
125public:
126 MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
127 device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
128 }
129
130 std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const {
131 return device->GetStatus();
132 }
133
134 std::shared_ptr<MotionEmuDevice> device;
135};
136
137std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
138 int update_period = params.Get("update_period", 100);
139 float sensitivity = params.Get("sensitivity", 0.01f);
140 auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
141 // Previously created device is disconnected here. Having two motion devices for 3DS is not
142 // expected.
143 current_device = device_wrapper->device;
144 return std::move(device_wrapper);
145}
146
147void MotionEmu::BeginTilt(int x, int y) {
148 if (auto ptr = current_device.lock()) {
149 ptr->BeginTilt(x, y);
150 }
151}
152
153void MotionEmu::Tilt(int x, int y) {
154 if (auto ptr = current_device.lock()) {
155 ptr->Tilt(x, y);
156 }
157}
158
159void MotionEmu::EndTilt() {
160 if (auto ptr = current_device.lock()) {
161 ptr->EndTilt();
162 }
163}
164
165} // namespace InputCommon