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| author | 2019-02-26 22:47:49 -0500 | |
|---|---|---|
| committer | 2019-02-27 03:38:39 -0500 | |
| commit | b9238edd0d0bfa7c88ad81ef00347b5194ebed77 (patch) | |
| tree | 73cbfa304b41edc3fc92f7b8e9bfb8832f701d49 /src/input_common/motion_emu.cpp | |
| parent | common/vector_math: Move Vec[x] types into the Common namespace (diff) | |
| download | yuzu-b9238edd0d0bfa7c88ad81ef00347b5194ebed77.tar.gz yuzu-b9238edd0d0bfa7c88ad81ef00347b5194ebed77.tar.xz yuzu-b9238edd0d0bfa7c88ad81ef00347b5194ebed77.zip | |
common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
Diffstat (limited to 'src/input_common/motion_emu.cpp')
| -rw-r--r-- | src/input_common/motion_emu.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index d5af05ee3..6d96d4019 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp | |||
| @@ -45,7 +45,7 @@ public: | |||
| 45 | } else { | 45 | } else { |
| 46 | tilt_direction = mouse_move.Cast<float>(); | 46 | tilt_direction = mouse_move.Cast<float>(); |
| 47 | tilt_angle = | 47 | tilt_angle = |
| 48 | std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f); | 48 | std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); |
| 49 | } | 49 | } |
| 50 | } | 50 | } |
| 51 | } | 51 | } |
| @@ -107,7 +107,7 @@ private: | |||
| 107 | 107 | ||
| 108 | // Find the angular rate vector in world space | 108 | // Find the angular rate vector in world space |
| 109 | auto angular_rate = ((q - old_q) * inv_q).xyz * 2; | 109 | auto angular_rate = ((q - old_q) * inv_q).xyz * 2; |
| 110 | angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180; | 110 | angular_rate *= 1000 / update_millisecond / Common::PI * 180; |
| 111 | 111 | ||
| 112 | // Transform the two vectors from world space to 3DS space | 112 | // Transform the two vectors from world space to 3DS space |
| 113 | gravity = QuaternionRotate(inv_q, gravity); | 113 | gravity = QuaternionRotate(inv_q, gravity); |