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authorGravatar Lioncash2018-04-19 19:59:20 -0400
committerGravatar Lioncash2018-04-19 19:59:25 -0400
commit4ef392906b4e91433587eab6a2654908081aea6a (patch)
tree8df3fdcab70adc2cf876cbdb668b758bbc187b53 /src/input_common/motion_emu.cpp
parentMerge pull request #348 from jlachniet/patch-1 (diff)
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glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a character to an existing string.
Diffstat (limited to 'src/input_common/motion_emu.cpp')
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