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| author | 2018-04-19 19:59:20 -0400 | |
|---|---|---|
| committer | 2018-04-19 19:59:25 -0400 | |
| commit | 4ef392906b4e91433587eab6a2654908081aea6a (patch) | |
| tree | 8df3fdcab70adc2cf876cbdb668b758bbc187b53 /src/input_common/motion_emu.cpp | |
| parent | Merge pull request #348 from jlachniet/patch-1 (diff) | |
| download | yuzu-4ef392906b4e91433587eab6a2654908081aea6a.tar.gz yuzu-4ef392906b4e91433587eab6a2654908081aea6a.tar.xz yuzu-4ef392906b4e91433587eab6a2654908081aea6a.zip | |
glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
Diffstat (limited to 'src/input_common/motion_emu.cpp')
0 files changed, 0 insertions, 0 deletions