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authorGravatar ReinUsesLisp2020-11-26 16:49:20 -0300
committerGravatar ReinUsesLisp2020-11-26 17:52:26 -0300
commit2ccf85a9103afbb4dc227e481bb0e3a7360e833b (patch)
treec5f6f65bdf56a35560a105fbe18a7ea673ae450d /src/input_common/motion_emu.cpp
parentMerge pull request #4975 from comex/invalid-syncpoint-id (diff)
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vk_shader_decompiler: Implement force early fragment tests
Force early fragment tests when the 3D method is enabled. The established pipeline cache takes care of recompiling if needed. This is implemented only on Vulkan to avoid invalidating the shader cache on OpenGL.
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