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authorGravatar fearlessTobi2019-02-15 21:27:29 +0100
committerGravatar fearlessTobi2019-02-15 21:27:29 +0100
commit9a56b99fa46b6a8d13537f1660557e7a91545dee (patch)
tree83883ea083db681ee919445c7b88a19018cf8ae7 /src/input_common/motion_emu.cpp
parentMerge pull request #2112 from lioncash/shadowing (diff)
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renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB. This resulted in screenshot colors that looked off for some titles.
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