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authorGravatar ReinUsesLisp2020-08-23 21:28:15 -0300
committerGravatar ReinUsesLisp2020-08-23 21:37:20 -0300
commit91df2beee394afc17f379511007a7b26b911278f (patch)
tree2e6889d84dc52af54f81ebafaf089620c25503eb /src/input_common/main.cpp
parentgl_shader_util: Use std::string_view instead of star pointer (diff)
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video_core/host_shaders: Add CMake integration for string shaders
Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.
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