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authorGravatar german772022-01-16 18:03:11 -0600
committerGravatar german772022-01-16 20:37:34 -0600
commit9eab07f86370eb97eb6e87624163ae07fb055ac9 (patch)
tree1a6a123331324404cd64dd6622ac191a76e6bd4e /src/input_common/input_mapping.cpp
parentMerge pull request #7713 from gidoly/patch-3 (diff)
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input_common: Reintroduce motion from mouse and use button names
Diffstat (limited to '')
-rw-r--r--src/input_common/input_mapping.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
index 6e0024b2d..475257f42 100644
--- a/src/input_common/input_mapping.cpp
+++ b/src/input_common/input_mapping.cpp
@@ -143,6 +143,19 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
143 } 143 }
144 new_input.Set("port", static_cast<int>(data.pad.port)); 144 new_input.Set("port", static_cast<int>(data.pad.port));
145 new_input.Set("pad", static_cast<int>(data.pad.pad)); 145 new_input.Set("pad", static_cast<int>(data.pad.pad));
146
147 // If engine is mouse map the mouse position as 3 axis motion
148 if (data.engine == "mouse") {
149 new_input.Set("axis_x", 1);
150 new_input.Set("invert_x", "-");
151 new_input.Set("axis_y", 0);
152 new_input.Set("axis_z", 4);
153 new_input.Set("range", 1.0f);
154 new_input.Set("deadzone", 0.0f);
155 input_queue.Push(new_input);
156 return;
157 }
158
146 switch (data.type) { 159 switch (data.type) {
147 case EngineInputType::Button: 160 case EngineInputType::Button:
148 case EngineInputType::HatButton: 161 case EngineInputType::HatButton: