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| author | 2023-05-22 16:48:55 +0200 | |
|---|---|---|
| committer | 2023-05-22 16:48:55 +0200 | |
| commit | f8e7b44d2816108ace9e262f5161a98079a4ca7b (patch) | |
| tree | 5b818f1aa0ce8992bb363d0630f2c05b46f092f9 /src/input_common/input_engine.cpp | |
| parent | Merge pull request #10392 from danilaml/update-cubeb-again (diff) | |
| download | yuzu-f8e7b44d2816108ace9e262f5161a98079a4ca7b.tar.gz yuzu-f8e7b44d2816108ace9e262f5161a98079a4ca7b.tar.xz yuzu-f8e7b44d2816108ace9e262f5161a98079a4ca7b.zip | |
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
Diffstat (limited to 'src/input_common/input_engine.cpp')
0 files changed, 0 insertions, 0 deletions