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| author | 2023-04-28 17:52:11 -0400 | |
|---|---|---|
| committer | 2023-04-28 17:59:36 -0400 | |
| commit | cb092af3f0e3009ce9e0d7ce016e145917cbc7e1 (patch) | |
| tree | 0a70c0cf76fd2ae6cbe868641404f75f00bba282 /src/input_common/drivers/sdl_driver.cpp | |
| parent | Merge pull request #10051 from liamwhite/surface-capabilities (diff) | |
| download | yuzu-cb092af3f0e3009ce9e0d7ce016e145917cbc7e1.tar.gz yuzu-cb092af3f0e3009ce9e0d7ce016e145917cbc7e1.tar.xz yuzu-cb092af3f0e3009ce9e0d7ce016e145917cbc7e1.zip | |
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
0 files changed, 0 insertions, 0 deletions