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authorGravatar Feng Chen2021-12-18 13:57:14 +0800
committerGravatar GitHub2021-12-18 13:57:14 +0800
commite49184e6069a9d791d2df3c1958f5c4b1187e124 (patch)
treeb776caf722e0be0e680f67b0ad0842628162ef1c /src/input_common/drivers/keyboard.cpp
parentImplement convert legacy to generic (diff)
parentMerge pull request #7570 from ameerj/favorites-expanded (diff)
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Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/input_common/drivers/keyboard.cpp')
-rw-r--r--src/input_common/drivers/keyboard.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
new file mode 100644
index 000000000..4c1e5bbec
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+++ b/src/input_common/drivers/keyboard.cpp
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included
4
5#include "common/param_package.h"
6#include "common/settings_input.h"
7#include "input_common/drivers/keyboard.h"
8
9namespace InputCommon {
10
11constexpr PadIdentifier key_identifier = {
12 .guid = Common::UUID{Common::INVALID_UUID},
13 .port = 0,
14 .pad = 0,
15};
16constexpr PadIdentifier keyboard_key_identifier = {
17 .guid = Common::UUID{Common::INVALID_UUID},
18 .port = 1,
19 .pad = 0,
20};
21constexpr PadIdentifier keyboard_modifier_identifier = {
22 .guid = Common::UUID{Common::INVALID_UUID},
23 .port = 1,
24 .pad = 1,
25};
26
27Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
28 // Keyboard is broken into 3 diferent sets:
29 // key: Unfiltered intended for controllers.
30 // keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
31 // keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
32 // emulation.
33 PreSetController(key_identifier);
34 PreSetController(keyboard_key_identifier);
35 PreSetController(keyboard_modifier_identifier);
36}
37
38void Keyboard::PressKey(int key_code) {
39 SetButton(key_identifier, key_code, true);
40}
41
42void Keyboard::ReleaseKey(int key_code) {
43 SetButton(key_identifier, key_code, false);
44}
45
46void Keyboard::PressKeyboardKey(int key_index) {
47 if (key_index == Settings::NativeKeyboard::None) {
48 return;
49 }
50 SetButton(keyboard_key_identifier, key_index, true);
51}
52
53void Keyboard::ReleaseKeyboardKey(int key_index) {
54 if (key_index == Settings::NativeKeyboard::None) {
55 return;
56 }
57 SetButton(keyboard_key_identifier, key_index, false);
58}
59
60void Keyboard::SetKeyboardModifiers(int key_modifiers) {
61 for (int i = 0; i < 32; ++i) {
62 bool key_value = ((key_modifiers >> i) & 0x1) != 0;
63 SetButton(keyboard_modifier_identifier, i, key_value);
64 // Use the modifier to press the key button equivalent
65 switch (i) {
66 case Settings::NativeKeyboard::LeftControl:
67 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
68 break;
69 case Settings::NativeKeyboard::LeftShift:
70 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
71 break;
72 case Settings::NativeKeyboard::LeftAlt:
73 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
74 break;
75 case Settings::NativeKeyboard::LeftMeta:
76 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
77 break;
78 case Settings::NativeKeyboard::RightControl:
79 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
80 key_value);
81 break;
82 case Settings::NativeKeyboard::RightShift:
83 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
84 break;
85 case Settings::NativeKeyboard::RightAlt:
86 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
87 break;
88 case Settings::NativeKeyboard::RightMeta:
89 SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
90 break;
91 default:
92 // Other modifier keys should be pressed with PressKey since they stay enabled until
93 // next press
94 break;
95 }
96 }
97}
98
99void Keyboard::ReleaseAllKeys() {
100 ResetButtonState();
101}
102
103std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
104 std::vector<Common::ParamPackage> devices;
105 devices.emplace_back(Common::ParamPackage{
106 {"engine", GetEngineName()},
107 {"display", "Keyboard Only"},
108 });
109 return devices;
110}
111
112} // namespace InputCommon