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authorGravatar Morph2020-07-28 08:07:26 -0400
committerGravatar Morph2020-07-28 08:07:26 -0400
commit8d42456dc212b7d4419d6975348e1ea7c01c8606 (patch)
tree2227795bb5b22ae231887c71e857db6362581c6f /src/core
parentMerge pull request #4437 from lioncash/ptr (diff)
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configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
Diffstat (limited to 'src/core')
-rw-r--r--src/core/settings.cpp1
-rw-r--r--src/core/settings.h1
2 files changed, 0 insertions, 2 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 44252dd81..416b2d866 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -173,7 +173,6 @@ void RestoreGlobalState() {
173 values.use_assembly_shaders.SetGlobal(true); 173 values.use_assembly_shaders.SetGlobal(true);
174 values.use_asynchronous_shaders.SetGlobal(true); 174 values.use_asynchronous_shaders.SetGlobal(true);
175 values.use_fast_gpu_time.SetGlobal(true); 175 values.use_fast_gpu_time.SetGlobal(true);
176 values.force_30fps_mode.SetGlobal(true);
177 values.bg_red.SetGlobal(true); 176 values.bg_red.SetGlobal(true);
178 values.bg_green.SetGlobal(true); 177 values.bg_green.SetGlobal(true);
179 values.bg_blue.SetGlobal(true); 178 values.bg_blue.SetGlobal(true);
diff --git a/src/core/settings.h b/src/core/settings.h
index 386233fdf..bb145f193 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -435,7 +435,6 @@ struct Values {
435 Setting<bool> use_vsync; 435 Setting<bool> use_vsync;
436 Setting<bool> use_assembly_shaders; 436 Setting<bool> use_assembly_shaders;
437 Setting<bool> use_asynchronous_shaders; 437 Setting<bool> use_asynchronous_shaders;
438 Setting<bool> force_30fps_mode;
439 Setting<bool> use_fast_gpu_time; 438 Setting<bool> use_fast_gpu_time;
440 439
441 Setting<float> bg_red; 440 Setting<float> bg_red;