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| author | 2014-12-19 20:10:05 -0500 | |
|---|---|---|
| committer | 2014-12-21 16:39:11 -0500 | |
| commit | 8b0ee935267c23e0d213266cfdb4535b91a8a5c8 (patch) | |
| tree | 2669ce4e87f98c3454445faa204165eb6b6d986d /src/core | |
| parent | CFGU: Use an absolute offset in the config savefile blocks (diff) | |
| download | yuzu-8b0ee935267c23e0d213266cfdb4535b91a8a5c8.tar.gz yuzu-8b0ee935267c23e0d213266cfdb4535b91a8a5c8.tar.xz yuzu-8b0ee935267c23e0d213266cfdb4535b91a8a5c8.zip | |
CFG: Implemented block 0x00070001 in the config savefile
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/hle/service/cfg_u.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp index 33f63a759..ef8e8c3c9 100644 --- a/src/core/hle/service/cfg_u.cpp +++ b/src/core/hle/service/cfg_u.cpp | |||
| @@ -40,6 +40,8 @@ static const u64 CFG_SAVE_ID = 0x00010017; | |||
| 40 | static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | 40 | static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; |
| 41 | static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL; | 41 | static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL; |
| 42 | static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; | 42 | static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; |
| 43 | /// TODO(Subv): Find out what this actually is | ||
| 44 | static const u8 SOUND_OUTPUT_MODE = 2; | ||
| 43 | static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; | 45 | static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; |
| 44 | static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { }; | 46 | static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { }; |
| 45 | 47 | ||
| @@ -290,6 +292,9 @@ ResultCode FormatConfig() { | |||
| 290 | res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE); | 292 | res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE); |
| 291 | if (!res.IsSuccess()) | 293 | if (!res.IsSuccess()) |
| 292 | return res; | 294 | return res; |
| 295 | res = CreateConfigInfoBlk(0x00070001, 0x1, 0xE, &SOUND_OUTPUT_MODE); | ||
| 296 | if (!res.IsSuccess()) | ||
| 297 | return res; | ||
| 293 | // Save the buffer to the file | 298 | // Save the buffer to the file |
| 294 | res = UpdateConfigNANDSavegame(); | 299 | res = UpdateConfigNANDSavegame(); |
| 295 | if (!res.IsSuccess()) | 300 | if (!res.IsSuccess()) |