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authorGravatar Narr the Reg2022-01-14 11:11:20 -0600
committerGravatar GitHub2022-01-14 11:11:20 -0600
commit5ce54328301f46c550b629b6d49d696bac6738f4 (patch)
tree3efcbb5cd9ce5c5a9801939aff6e598bad6d8c8c /src/core
parentMerge pull request #7697 from abouvier/opt-tests (diff)
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core/hid: Increment shake force
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hid/input_converter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
index f5acff6e0..860aab400 100644
--- a/src/core/hid/input_converter.cpp
+++ b/src/core/hid/input_converter.cpp
@@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
114 if (TransformToButton(callback).value) { 114 if (TransformToButton(callback).value) {
115 std::random_device device; 115 std::random_device device;
116 std::mt19937 gen(device()); 116 std::mt19937 gen(device());
117 std::uniform_int_distribution<s16> distribution(-1000, 1000); 117 std::uniform_int_distribution<s16> distribution(-5000, 5000);
118 status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; 118 status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
119 status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; 119 status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
120 status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; 120 status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;