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authorGravatar bunnei2022-01-14 17:13:30 -0800
committerGravatar GitHub2022-01-14 17:13:30 -0800
commit4064e035682b0ee046a6ac31f5343736e5f9f434 (patch)
treee4d6dbabc5e8065fdebd5b1a40b46e3c3cbc5db4 /src/core
parentMerge pull request #7699 from bunnei/fix-service-thread-race (diff)
parentservice/hid: Decrease motion update rate (diff)
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Merge pull request #7707 from german77/slow-update
service/hid: Decrease motion update rate
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/service/hid/hid.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 6e12381fb..84da38b3b 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -37,7 +37,8 @@ namespace Service::HID {
37// Period time is obtained by measuring the number of samples in a second on HW using a homebrew 37// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
38constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) 38constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
39constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) 39constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
40constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) 40// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
41constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
41constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; 42constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
42 43
43IAppletResource::IAppletResource(Core::System& system_, 44IAppletResource::IAppletResource(Core::System& system_,