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authorGravatar ameerj2020-10-26 23:07:36 -0400
committerGravatar ameerj2020-10-26 23:07:36 -0400
commiteb67a45ca82bc01ac843c853fd3c17f2a90e0250 (patch)
tree11e78a1b728ef0a608fae43d966b613eb4e6d58a /src/core/telemetry_session.cpp
parentMerge pull request #4827 from lioncash/trunc (diff)
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video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
Diffstat (limited to 'src/core/telemetry_session.cpp')
-rw-r--r--src/core/telemetry_session.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index da09c0dbc..ebc19e18a 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -206,6 +206,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
206 TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue())); 206 TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
207 AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", 207 AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
208 Settings::values.use_asynchronous_gpu_emulation.GetValue()); 208 Settings::values.use_asynchronous_gpu_emulation.GetValue());
209 AddField(field_type, "Renderer_UseNvdecEmulation",
210 Settings::values.use_nvdec_emulation.GetValue());
209 AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue()); 211 AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
210 AddField(field_type, "Renderer_UseAssemblyShaders", 212 AddField(field_type, "Renderer_UseAssemblyShaders",
211 Settings::values.use_assembly_shaders.GetValue()); 213 Settings::values.use_assembly_shaders.GetValue());