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authorGravatar bunnei2020-04-22 22:09:38 -0400
committerGravatar GitHub2020-04-22 22:09:38 -0400
commitbf2ddb8fd5feaeaf2806fe102de8e3089f893137 (patch)
treeb97d388da23608c00808b6662e3c0564fc4f6d59 /src/core/telemetry_session.cpp
parentMerge pull request #3767 from ReinUsesLisp/point-size-pipeline (diff)
parentGL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, (diff)
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Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
Diffstat (limited to 'src/core/telemetry_session.cpp')
-rw-r--r--src/core/telemetry_session.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index fd5a3ee9f..1c3b03a1c 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -56,6 +56,18 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) {
56 return "Unknown"; 56 return "Unknown";
57} 57}
58 58
59static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
60 switch (backend) {
61 case Settings::GPUAccuracy::Normal:
62 return "Normal";
63 case Settings::GPUAccuracy::High:
64 return "High";
65 case Settings::GPUAccuracy::Extreme:
66 return "Extreme";
67 }
68 return "Unknown";
69}
70
59u64 GetTelemetryId() { 71u64 GetTelemetryId() {
60 u64 telemetry_id{}; 72 u64 telemetry_id{};
61 const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + 73 const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
@@ -184,8 +196,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
184 AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit); 196 AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit);
185 AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit); 197 AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit);
186 AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); 198 AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
187 AddField(field_type, "Renderer_UseAccurateGpuEmulation", 199 AddField(field_type, "Renderer_GPUAccuracyLevel",
188 Settings::values.use_accurate_gpu_emulation); 200 TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy));
189 AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", 201 AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
190 Settings::values.use_asynchronous_gpu_emulation); 202 Settings::values.use_asynchronous_gpu_emulation);
191 AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync); 203 AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);