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authorGravatar lat9nq2023-05-07 09:48:26 -0400
committerGravatar lat9nq2023-07-21 10:56:07 -0400
commita007ac6b9ccc23861f5a5c6967d535220ed794b0 (patch)
tree934c66c124dd77a17fae07ae919335efb1107255 /src/core/telemetry_session.cpp
parentconfigure_per_game: Rename group to tab_group (diff)
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configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
Diffstat (limited to 'src/core/telemetry_session.cpp')
-rw-r--r--src/core/telemetry_session.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 665ffe3a2..a3505a505 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -69,6 +69,8 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
69 return "High"; 69 return "High";
70 case Settings::GPUAccuracy::Extreme: 70 case Settings::GPUAccuracy::Extreme:
71 return "Extreme"; 71 return "Extreme";
72 case Settings::GPUAccuracy::MaxEnum:
73 break;
72 } 74 }
73 return "Unknown"; 75 return "Unknown";
74} 76}