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authorGravatar ameerj2021-07-22 19:56:21 -0400
committerGravatar ameerj2021-07-23 22:10:01 -0400
commit9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch)
tree83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/core/telemetry_session.cpp
parentMerge pull request #6686 from ReinUsesLisp/vk-optimal-copy (diff)
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general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/core/telemetry_session.cpp')
-rw-r--r--src/core/telemetry_session.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 066cb23e4..d81f6ddbd 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
221 TranslateRenderer(Settings::values.renderer_backend.GetValue())); 221 TranslateRenderer(Settings::values.renderer_backend.GetValue()));
222 AddField(field_type, "Renderer_ResolutionFactor", 222 AddField(field_type, "Renderer_ResolutionFactor",
223 Settings::values.resolution_factor.GetValue()); 223 Settings::values.resolution_factor.GetValue());
224 AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue()); 224 AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
225 AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue()); 225 AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
226 AddField(field_type, "Renderer_UseDiskShaderCache", 226 AddField(field_type, "Renderer_UseDiskShaderCache",
227 Settings::values.use_disk_shader_cache.GetValue()); 227 Settings::values.use_disk_shader_cache.GetValue());
228 AddField(field_type, "Renderer_GPUAccuracyLevel", 228 AddField(field_type, "Renderer_GPUAccuracyLevel",