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authorGravatar bunnei2015-11-13 23:04:19 -0500
committerGravatar bunnei2016-02-05 17:17:30 -0500
commite34fa6365ff87af247b0ae8ed880c4032bcb2ed0 (patch)
tree5ca6d502f680761246eca4033daf1c7ad658a4aa /src/core/system.cpp
parentrenderer_opengl: Implement HW fragment lighting LUTs within our default UBO. (diff)
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renderer_opengl: Implement HW fragment lighting distance attenuation.
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