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| author | 2015-11-15 17:43:01 -0500 | |
|---|---|---|
| committer | 2016-02-05 17:17:31 -0500 | |
| commit | 021cb0bced1d8045f04b85024b97a07a4d0df12f (patch) | |
| tree | af2e041a2625ebde8c5f734f2e0ab911aba11625 /src/core/system.cpp | |
| parent | renderer_opengl: Initial implementation of basic specular lighting. (diff) | |
| download | yuzu-021cb0bced1d8045f04b85024b97a07a4d0df12f.tar.gz yuzu-021cb0bced1d8045f04b85024b97a07a4d0df12f.tar.xz yuzu-021cb0bced1d8045f04b85024b97a07a4d0df12f.zip | |
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
Diffstat (limited to 'src/core/system.cpp')
0 files changed, 0 insertions, 0 deletions