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authorGravatar bunnei2015-11-15 17:43:01 -0500
committerGravatar bunnei2016-02-05 17:17:31 -0500
commit021cb0bced1d8045f04b85024b97a07a4d0df12f (patch)
treeaf2e041a2625ebde8c5f734f2e0ab911aba11625 /src/core/system.cpp
parentrenderer_opengl: Initial implementation of basic specular lighting. (diff)
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renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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