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authorGravatar ameerj2020-10-26 23:07:36 -0400
committerGravatar ameerj2020-10-26 23:07:36 -0400
commiteb67a45ca82bc01ac843c853fd3c17f2a90e0250 (patch)
tree11e78a1b728ef0a608fae43d966b613eb4e6d58a /src/core/settings.h
parentMerge pull request #4827 from lioncash/trunc (diff)
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video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
Diffstat (limited to 'src/core/settings.h')
-rw-r--r--src/core/settings.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/settings.h b/src/core/settings.h
index 9834f44bb..604805615 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -111,6 +111,7 @@ struct Values {
111 Setting<bool> use_disk_shader_cache; 111 Setting<bool> use_disk_shader_cache;
112 Setting<GPUAccuracy> gpu_accuracy; 112 Setting<GPUAccuracy> gpu_accuracy;
113 Setting<bool> use_asynchronous_gpu_emulation; 113 Setting<bool> use_asynchronous_gpu_emulation;
114 Setting<bool> use_nvdec_emulation;
114 Setting<bool> use_vsync; 115 Setting<bool> use_vsync;
115 Setting<bool> use_assembly_shaders; 116 Setting<bool> use_assembly_shaders;
116 Setting<bool> use_asynchronous_shaders; 117 Setting<bool> use_asynchronous_shaders;