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authorGravatar Morph2020-10-17 09:38:12 -0400
committerGravatar Morph2020-11-15 23:33:20 -0500
commit38110dd485e329fa39e2e4c02b91a89dfebcbc88 (patch)
tree096a87673779267eaf711e4ae77ba7a995845327 /src/core/settings.h
parentsettings: Remove global vibration strength modifier (diff)
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configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/core/settings.h')
-rw-r--r--src/core/settings.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/settings.h b/src/core/settings.h
index edd2a00ca..476c3fdf3 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -170,6 +170,7 @@ struct Values {
170 Setting<bool> use_docked_mode; 170 Setting<bool> use_docked_mode;
171 171
172 Setting<bool> vibration_enabled; 172 Setting<bool> vibration_enabled;
173 Setting<bool> enable_accurate_vibrations;
173 174
174 Setting<bool> motion_enabled; 175 Setting<bool> motion_enabled;
175 std::string motion_device; 176 std::string motion_device;