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authorGravatar bunnei2020-10-26 23:02:42 -0700
committerGravatar GitHub2020-10-26 23:02:42 -0700
commitd33399e1f46a10490b586196c6d0db0f04be4206 (patch)
tree8b2e1d98bf832049936ab931fc3a120e70bc36c2 /src/core/settings.cpp
parentMerge pull request #4832 from bunnei/cpu-manager-microprofile-fix (diff)
parentvideo_core: NVDEC Implementation (diff)
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Merge pull request #4729 from ameerj/nvdec-prod
video_core: NVDEC Implementation
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 28d3f9099..e14c02045 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -63,6 +63,7 @@ void LogSettings() {
63 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); 63 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
64 log_setting("Renderer_UseAsynchronousGpuEmulation", 64 log_setting("Renderer_UseAsynchronousGpuEmulation",
65 values.use_asynchronous_gpu_emulation.GetValue()); 65 values.use_asynchronous_gpu_emulation.GetValue());
66 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
66 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 67 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
67 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 68 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
68 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 69 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -119,6 +120,7 @@ void RestoreGlobalState() {
119 values.use_disk_shader_cache.SetGlobal(true); 120 values.use_disk_shader_cache.SetGlobal(true);
120 values.gpu_accuracy.SetGlobal(true); 121 values.gpu_accuracy.SetGlobal(true);
121 values.use_asynchronous_gpu_emulation.SetGlobal(true); 122 values.use_asynchronous_gpu_emulation.SetGlobal(true);
123 values.use_nvdec_emulation.SetGlobal(true);
122 values.use_vsync.SetGlobal(true); 124 values.use_vsync.SetGlobal(true);
123 values.use_assembly_shaders.SetGlobal(true); 125 values.use_assembly_shaders.SetGlobal(true);
124 values.use_asynchronous_shaders.SetGlobal(true); 126 values.use_asynchronous_shaders.SetGlobal(true);