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| author | 2020-10-26 23:02:42 -0700 | |
|---|---|---|
| committer | 2020-10-26 23:02:42 -0700 | |
| commit | d33399e1f46a10490b586196c6d0db0f04be4206 (patch) | |
| tree | 8b2e1d98bf832049936ab931fc3a120e70bc36c2 /src/core/settings.cpp | |
| parent | Merge pull request #4832 from bunnei/cpu-manager-microprofile-fix (diff) | |
| parent | video_core: NVDEC Implementation (diff) | |
| download | yuzu-d33399e1f46a10490b586196c6d0db0f04be4206.tar.gz yuzu-d33399e1f46a10490b586196c6d0db0f04be4206.tar.xz yuzu-d33399e1f46a10490b586196c6d0db0f04be4206.zip | |
Merge pull request #4729 from ameerj/nvdec-prod
video_core: NVDEC Implementation
Diffstat (limited to 'src/core/settings.cpp')
| -rw-r--r-- | src/core/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 28d3f9099..e14c02045 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp | |||
| @@ -63,6 +63,7 @@ void LogSettings() { | |||
| 63 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); | 63 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); |
| 64 | log_setting("Renderer_UseAsynchronousGpuEmulation", | 64 | log_setting("Renderer_UseAsynchronousGpuEmulation", |
| 65 | values.use_asynchronous_gpu_emulation.GetValue()); | 65 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 66 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); | ||
| 66 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 67 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 67 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); | 68 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); |
| 68 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 69 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| @@ -119,6 +120,7 @@ void RestoreGlobalState() { | |||
| 119 | values.use_disk_shader_cache.SetGlobal(true); | 120 | values.use_disk_shader_cache.SetGlobal(true); |
| 120 | values.gpu_accuracy.SetGlobal(true); | 121 | values.gpu_accuracy.SetGlobal(true); |
| 121 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 122 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 123 | values.use_nvdec_emulation.SetGlobal(true); | ||
| 122 | values.use_vsync.SetGlobal(true); | 124 | values.use_vsync.SetGlobal(true); |
| 123 | values.use_assembly_shaders.SetGlobal(true); | 125 | values.use_assembly_shaders.SetGlobal(true); |
| 124 | values.use_asynchronous_shaders.SetGlobal(true); | 126 | values.use_asynchronous_shaders.SetGlobal(true); |