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authorGravatar ReinUsesLisp2019-06-04 22:44:06 -0300
committerGravatar ReinUsesLisp2019-06-05 20:41:52 -0300
commitbf4dfb3ad4c6419216e8154c970f5577bc1bc475 (patch)
treefc03ece18cae31f3a855d6702878027bd1f6134a /src/core/settings.cpp
parentMerge pull request #2520 from ReinUsesLisp/vulkan-refresh (diff)
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shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
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