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| author | 2020-07-18 00:48:27 -0400 | |
|---|---|---|
| committer | 2020-07-18 00:48:27 -0400 | |
| commit | 90cbcaa44a3901a832556258b5b97d8d7de34ca9 (patch) | |
| tree | 570ff95dae035757fb2831804aae4f4ca681d354 /src/core/settings.cpp | |
| parent | Merge pull request #4364 from lioncash/desig5 (diff) | |
| parent | Fix style issues (diff) | |
| download | yuzu-90cbcaa44a3901a832556258b5b97d8d7de34ca9.tar.gz yuzu-90cbcaa44a3901a832556258b5b97d8d7de34ca9.tar.xz yuzu-90cbcaa44a3901a832556258b5b97d8d7de34ca9.zip | |
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
Diffstat (limited to 'src/core/settings.cpp')
| -rw-r--r-- | src/core/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index e8a6f2a6e..44252dd81 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp | |||
| @@ -115,6 +115,7 @@ void LogSettings() { | |||
| 115 | values.use_asynchronous_gpu_emulation.GetValue()); | 115 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 116 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 116 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 117 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); | 117 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); |
| 118 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | ||
| 118 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | 119 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); |
| 119 | log_setting("Audio_OutputEngine", values.sink_id); | 120 | log_setting("Audio_OutputEngine", values.sink_id); |
| 120 | log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); | 121 | log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); |
| @@ -170,6 +171,7 @@ void RestoreGlobalState() { | |||
| 170 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 171 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 171 | values.use_vsync.SetGlobal(true); | 172 | values.use_vsync.SetGlobal(true); |
| 172 | values.use_assembly_shaders.SetGlobal(true); | 173 | values.use_assembly_shaders.SetGlobal(true); |
| 174 | values.use_asynchronous_shaders.SetGlobal(true); | ||
| 173 | values.use_fast_gpu_time.SetGlobal(true); | 175 | values.use_fast_gpu_time.SetGlobal(true); |
| 174 | values.force_30fps_mode.SetGlobal(true); | 176 | values.force_30fps_mode.SetGlobal(true); |
| 175 | values.bg_red.SetGlobal(true); | 177 | values.bg_red.SetGlobal(true); |