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authorGravatar bunnei2020-07-18 00:48:27 -0400
committerGravatar GitHub2020-07-18 00:48:27 -0400
commit90cbcaa44a3901a832556258b5b97d8d7de34ca9 (patch)
tree570ff95dae035757fb2831804aae4f4ca681d354 /src/core/settings.cpp
parentMerge pull request #4364 from lioncash/desig5 (diff)
parentFix style issues (diff)
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Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index e8a6f2a6e..44252dd81 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -115,6 +115,7 @@ void LogSettings() {
115 values.use_asynchronous_gpu_emulation.GetValue()); 115 values.use_asynchronous_gpu_emulation.GetValue());
116 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 116 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
117 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 117 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
118 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
118 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 119 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
119 log_setting("Audio_OutputEngine", values.sink_id); 120 log_setting("Audio_OutputEngine", values.sink_id);
120 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); 121 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -170,6 +171,7 @@ void RestoreGlobalState() {
170 values.use_asynchronous_gpu_emulation.SetGlobal(true); 171 values.use_asynchronous_gpu_emulation.SetGlobal(true);
171 values.use_vsync.SetGlobal(true); 172 values.use_vsync.SetGlobal(true);
172 values.use_assembly_shaders.SetGlobal(true); 173 values.use_assembly_shaders.SetGlobal(true);
174 values.use_asynchronous_shaders.SetGlobal(true);
173 values.use_fast_gpu_time.SetGlobal(true); 175 values.use_fast_gpu_time.SetGlobal(true);
174 values.force_30fps_mode.SetGlobal(true); 176 values.force_30fps_mode.SetGlobal(true);
175 values.bg_red.SetGlobal(true); 177 values.bg_red.SetGlobal(true);