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| author | 2020-07-28 08:07:26 -0400 | |
|---|---|---|
| committer | 2020-07-28 08:07:26 -0400 | |
| commit | 8d42456dc212b7d4419d6975348e1ea7c01c8606 (patch) | |
| tree | 2227795bb5b22ae231887c71e857db6362581c6f /src/core/settings.cpp | |
| parent | Merge pull request #4437 from lioncash/ptr (diff) | |
| download | yuzu-8d42456dc212b7d4419d6975348e1ea7c01c8606.tar.gz yuzu-8d42456dc212b7d4419d6975348e1ea7c01c8606.tar.xz yuzu-8d42456dc212b7d4419d6975348e1ea7c01c8606.zip | |
configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed.
This removes the setting entirely.
Diffstat (limited to 'src/core/settings.cpp')
| -rw-r--r-- | src/core/settings.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 44252dd81..416b2d866 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp | |||
| @@ -173,7 +173,6 @@ void RestoreGlobalState() { | |||
| 173 | values.use_assembly_shaders.SetGlobal(true); | 173 | values.use_assembly_shaders.SetGlobal(true); |
| 174 | values.use_asynchronous_shaders.SetGlobal(true); | 174 | values.use_asynchronous_shaders.SetGlobal(true); |
| 175 | values.use_fast_gpu_time.SetGlobal(true); | 175 | values.use_fast_gpu_time.SetGlobal(true); |
| 176 | values.force_30fps_mode.SetGlobal(true); | ||
| 177 | values.bg_red.SetGlobal(true); | 176 | values.bg_red.SetGlobal(true); |
| 178 | values.bg_green.SetGlobal(true); | 177 | values.bg_green.SetGlobal(true); |
| 179 | values.bg_blue.SetGlobal(true); | 178 | values.bg_blue.SetGlobal(true); |