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authorGravatar David Marcec2020-07-10 14:00:02 +1000
committerGravatar David Marcec2020-07-17 14:26:14 +1000
commit85d7a8f466837859a372fdc2a93028061e1b0bb8 (patch)
tree1f924fffcd6f8a44eb54c6e4a8bc94b7773c88eb /src/core/settings.cpp
parentasync shaders (diff)
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Rebase for per game settings
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index e8a6f2a6e..764df0db3 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -115,6 +115,8 @@ void LogSettings() {
115 values.use_asynchronous_gpu_emulation.GetValue()); 115 values.use_asynchronous_gpu_emulation.GetValue());
116 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 116 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
117 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 117 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
118 log_setting("Renderer_UseAsynchronousShaders",
119 Settings::values.use_asynchronous_shaders.GetValue());
118 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 120 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
119 log_setting("Audio_OutputEngine", values.sink_id); 121 log_setting("Audio_OutputEngine", values.sink_id);
120 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); 122 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -170,6 +172,7 @@ void RestoreGlobalState() {
170 values.use_asynchronous_gpu_emulation.SetGlobal(true); 172 values.use_asynchronous_gpu_emulation.SetGlobal(true);
171 values.use_vsync.SetGlobal(true); 173 values.use_vsync.SetGlobal(true);
172 values.use_assembly_shaders.SetGlobal(true); 174 values.use_assembly_shaders.SetGlobal(true);
175 values.use_asynchronous_shaders.SetGlobal(true);
173 values.use_fast_gpu_time.SetGlobal(true); 176 values.use_fast_gpu_time.SetGlobal(true);
174 values.force_30fps_mode.SetGlobal(true); 177 values.force_30fps_mode.SetGlobal(true);
175 values.bg_red.SetGlobal(true); 178 values.bg_red.SetGlobal(true);