diff options
| author | 2017-02-19 14:34:47 -0800 | |
|---|---|---|
| committer | 2017-02-26 17:22:03 -0800 | |
| commit | c75ae6c585f651a1b7c162c2e1ecccd22a1c587d (patch) | |
| tree | 30d51f39c6b57244e1ede29820c3f5d98ca38451 /src/core/perf_stats.h | |
| parent | SynchronizedWrapper: Add Lock convenience method (diff) | |
| download | yuzu-c75ae6c585f651a1b7c162c2e1ecccd22a1c587d.tar.gz yuzu-c75ae6c585f651a1b7c162c2e1ecccd22a1c587d.tar.xz yuzu-c75ae6c585f651a1b7c162c2e1ecccd22a1c587d.zip | |
Add performance statistics to status bar
Diffstat (limited to 'src/core/perf_stats.h')
| -rw-r--r-- | src/core/perf_stats.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h new file mode 100644 index 000000000..566a1419a --- /dev/null +++ b/src/core/perf_stats.h | |||
| @@ -0,0 +1,43 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <chrono> | ||
| 8 | #include "common/common_types.h" | ||
| 9 | |||
| 10 | namespace Core { | ||
| 11 | |||
| 12 | class PerfStats { | ||
| 13 | public: | ||
| 14 | using Clock = std::chrono::high_resolution_clock; | ||
| 15 | |||
| 16 | struct Results { | ||
| 17 | /// System FPS (LCD VBlanks) in Hz | ||
| 18 | double system_fps; | ||
| 19 | /// Game FPS (GSP frame submissions) in Hz | ||
| 20 | double game_fps; | ||
| 21 | /// Walltime per system frame, in seconds, excluding any waits | ||
| 22 | double frametime; | ||
| 23 | /// Ratio of walltime / emulated time elapsed | ||
| 24 | double emulation_speed; | ||
| 25 | }; | ||
| 26 | |||
| 27 | void BeginSystemFrame(); | ||
| 28 | void EndSystemFrame(); | ||
| 29 | void EndGameFrame(); | ||
| 30 | |||
| 31 | Results GetAndResetStats(u64 current_system_time_us); | ||
| 32 | |||
| 33 | private: | ||
| 34 | Clock::time_point reset_point = Clock::now(); | ||
| 35 | |||
| 36 | Clock::time_point frame_begin; | ||
| 37 | Clock::duration accumulated_frametime = Clock::duration::zero(); | ||
| 38 | u64 reset_point_system_us = 0; | ||
| 39 | u32 system_frames = 0; | ||
| 40 | u32 game_frames = 0; | ||
| 41 | }; | ||
| 42 | |||
| 43 | } // namespace Core | ||