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authorGravatar Lioncash2018-08-05 22:07:28 -0400
committerGravatar Lioncash2018-08-05 22:07:30 -0400
commita0c3a46aa9d2186e833bdc1872f9eb877230b429 (patch)
treea8715386f729ac3b10f0862de5e8b08537495673 /src/core/perf_stats.cpp
parentMerge pull request #927 from bunnei/fix-texs (diff)
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core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
Diffstat (limited to 'src/core/perf_stats.cpp')
-rw-r--r--src/core/perf_stats.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 5f53b16d3..22be6d712 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -40,22 +40,21 @@ void PerfStats::EndGameFrame() {
40 game_frames += 1; 40 game_frames += 1;
41} 41}
42 42
43PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { 43PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
44 std::lock_guard<std::mutex> lock(object_mutex); 44 std::lock_guard<std::mutex> lock(object_mutex);
45 45
46 auto now = Clock::now(); 46 const auto now = Clock::now();
47 // Walltime elapsed since stats were reset 47 // Walltime elapsed since stats were reset
48 auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); 48 const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
49 49
50 auto system_us_per_second = 50 const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
51 static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
52 51
53 Results results{}; 52 Results results{};
54 results.system_fps = static_cast<double>(system_frames) / interval; 53 results.system_fps = static_cast<double>(system_frames) / interval;
55 results.game_fps = static_cast<double>(game_frames) / interval; 54 results.game_fps = static_cast<double>(game_frames) / interval;
56 results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / 55 results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
57 static_cast<double>(system_frames); 56 static_cast<double>(system_frames);
58 results.emulation_speed = system_us_per_second / 1'000'000.0; 57 results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
59 58
60 // Reset counters 59 // Reset counters
61 reset_point = now; 60 reset_point = now;
@@ -74,7 +73,7 @@ double PerfStats::GetLastFrameTimeScale() {
74 return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; 73 return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
75} 74}
76 75
77void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { 76void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
78 // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher 77 // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
79 // values increase the time needed to recover and limit framerate again after spikes. 78 // values increase the time needed to recover and limit framerate again after spikes.
80 constexpr microseconds MAX_LAG_TIME_US = 25ms; 79 constexpr microseconds MAX_LAG_TIME_US = 25ms;