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| author | 2015-08-25 05:44:59 -0300 | |
|---|---|---|
| committer | 2015-09-07 16:46:25 -0300 | |
| commit | ecbad494d9f1e39b0e11fb58a38e868d2390c5c6 (patch) | |
| tree | 2da28feb56029f9a3880fc4693b9ab2fe7259bf2 /src/core/memory.cpp | |
| parent | Shader Disassembly: Cleanup code and improve output alignment (diff) | |
| download | yuzu-ecbad494d9f1e39b0e11fb58a38e868d2390c5c6.tar.gz yuzu-ecbad494d9f1e39b0e11fb58a38e868d2390c5c6.tar.xz yuzu-ecbad494d9f1e39b0e11fb58a38e868d2390c5c6.zip | |
Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
Diffstat (limited to 'src/core/memory.cpp')
0 files changed, 0 insertions, 0 deletions