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| author | 2019-03-07 10:41:53 -0500 | |
|---|---|---|
| committer | 2019-03-07 10:41:53 -0500 | |
| commit | 4f352833a5b94e900ed7afb3b84eeda1bb5fab3d (patch) | |
| tree | 48af4d722e551f55a117244f986c11e47e7b27e5 /src/core/memory.cpp | |
| parent | Merge pull request #2149 from ReinUsesLisp/decoders-style (diff) | |
| parent | gpu_thread: Fix deadlock with threading idle state check. (diff) | |
| download | yuzu-4f352833a5b94e900ed7afb3b84eeda1bb5fab3d.tar.gz yuzu-4f352833a5b94e900ed7afb3b84eeda1bb5fab3d.tar.xz yuzu-4f352833a5b94e900ed7afb3b84eeda1bb5fab3d.zip | |
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
Diffstat (limited to 'src/core/memory.cpp')
| -rw-r--r-- | src/core/memory.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/memory.cpp b/src/core/memory.cpp index ec279cef8..6591c45d2 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp | |||
| @@ -356,16 +356,16 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) { | |||
| 356 | const VAddr overlap_end = std::min(end, region_end); | 356 | const VAddr overlap_end = std::min(end, region_end); |
| 357 | const VAddr overlap_size = overlap_end - overlap_start; | 357 | const VAddr overlap_size = overlap_end - overlap_start; |
| 358 | 358 | ||
| 359 | auto& rasterizer = system_instance.Renderer().Rasterizer(); | 359 | auto& gpu = system_instance.GPU(); |
| 360 | switch (mode) { | 360 | switch (mode) { |
| 361 | case FlushMode::Flush: | 361 | case FlushMode::Flush: |
| 362 | rasterizer.FlushRegion(overlap_start, overlap_size); | 362 | gpu.FlushRegion(overlap_start, overlap_size); |
| 363 | break; | 363 | break; |
| 364 | case FlushMode::Invalidate: | 364 | case FlushMode::Invalidate: |
| 365 | rasterizer.InvalidateRegion(overlap_start, overlap_size); | 365 | gpu.InvalidateRegion(overlap_start, overlap_size); |
| 366 | break; | 366 | break; |
| 367 | case FlushMode::FlushAndInvalidate: | 367 | case FlushMode::FlushAndInvalidate: |
| 368 | rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size); | 368 | gpu.FlushAndInvalidateRegion(overlap_start, overlap_size); |
| 369 | break; | 369 | break; |
| 370 | } | 370 | } |
| 371 | }; | 371 | }; |