diff options
| author | 2018-08-03 13:56:33 -0400 | |
|---|---|---|
| committer | 2018-08-04 02:36:58 -0400 | |
| commit | 2665457f4ab3562525543f8e474bfb93ce3416ad (patch) | |
| tree | 16166950cebde8f7ac99d51a3bcdcfa2869cf627 /src/core/memory.cpp | |
| parent | video_core: Eliminate the g_renderer global variable (diff) | |
| download | yuzu-2665457f4ab3562525543f8e474bfb93ce3416ad.tar.gz yuzu-2665457f4ab3562525543f8e474bfb93ce3416ad.tar.xz yuzu-2665457f4ab3562525543f8e474bfb93ce3416ad.zip | |
renderer_base: Make Rasterizer() return the rasterizer by reference
All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
Diffstat (limited to 'src/core/memory.cpp')
| -rw-r--r-- | src/core/memory.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/memory.cpp b/src/core/memory.cpp index a8f08e1da..1133bcbaf 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp | |||
| @@ -355,16 +355,16 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) { | |||
| 355 | const u64 overlap_size = overlap_end - overlap_start; | 355 | const u64 overlap_size = overlap_end - overlap_start; |
| 356 | 356 | ||
| 357 | for (const auto& gpu_address : gpu_addresses) { | 357 | for (const auto& gpu_address : gpu_addresses) { |
| 358 | auto* rasterizer = system_instance.Renderer().Rasterizer(); | 358 | auto& rasterizer = system_instance.Renderer().Rasterizer(); |
| 359 | switch (mode) { | 359 | switch (mode) { |
| 360 | case FlushMode::Flush: | 360 | case FlushMode::Flush: |
| 361 | rasterizer->FlushRegion(gpu_address, overlap_size); | 361 | rasterizer.FlushRegion(gpu_address, overlap_size); |
| 362 | break; | 362 | break; |
| 363 | case FlushMode::Invalidate: | 363 | case FlushMode::Invalidate: |
| 364 | rasterizer->InvalidateRegion(gpu_address, overlap_size); | 364 | rasterizer.InvalidateRegion(gpu_address, overlap_size); |
| 365 | break; | 365 | break; |
| 366 | case FlushMode::FlushAndInvalidate: | 366 | case FlushMode::FlushAndInvalidate: |
| 367 | rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size); | 367 | rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size); |
| 368 | break; | 368 | break; |
| 369 | } | 369 | } |
| 370 | } | 370 | } |