summaryrefslogtreecommitdiff
path: root/src/core/loader/nro.cpp
diff options
context:
space:
mode:
authorGravatar ReinUsesLisp2019-08-31 17:06:00 -0300
committerGravatar ReinUsesLisp2019-09-04 01:55:24 -0300
commit77ef4fa9078b56c3fcaded3a618cf95fe21e66d4 (patch)
tree7d21a7ab8db5c806f93f4d345a887e4f1d2c7a2f /src/core/loader/nro.cpp
parentMerge pull request #2835 from chris062689/master (diff)
downloadyuzu-77ef4fa9078b56c3fcaded3a618cf95fe21e66d4.tar.gz
yuzu-77ef4fa9078b56c3fcaded3a618cf95fe21e66d4.tar.xz
yuzu-77ef4fa9078b56c3fcaded3a618cf95fe21e66d4.zip
shader/shift: Implement SHR wrapped and clamped variants
Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires.
Diffstat (limited to 'src/core/loader/nro.cpp')
0 files changed, 0 insertions, 0 deletions