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authorGravatar Subv2014-12-16 00:33:41 -0500
committerGravatar Subv2014-12-17 19:21:38 -0500
commitea9ce0fba776eef8f9e4f3a86e71256091732a14 (patch)
tree9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/loader/ncch.h
parentMerge pull request #293 from lioncash/sops (diff)
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Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
Diffstat (limited to 'src/core/loader/ncch.h')
-rw-r--r--src/core/loader/ncch.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/loader/ncch.h b/src/core/loader/ncch.h
index 03116add8..2fe2a7d82 100644
--- a/src/core/loader/ncch.h
+++ b/src/core/loader/ncch.h
@@ -191,6 +191,12 @@ public:
191 */ 191 */
192 ResultStatus ReadRomFS(std::vector<u8>& buffer) const override; 192 ResultStatus ReadRomFS(std::vector<u8>& buffer) const override;
193 193
194 /*
195 * Gets the program id from the NCCH header
196 * @return u64 Program id
197 */
198 u64 GetProgramId() const;
199
194private: 200private:
195 201
196 /** 202 /**