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authorGravatar Subv2014-12-16 00:33:41 -0500
committerGravatar Subv2014-12-17 19:21:38 -0500
commitea9ce0fba776eef8f9e4f3a86e71256091732a14 (patch)
tree9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/loader/ncch.cpp
parentMerge pull request #293 from lioncash/sops (diff)
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Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
Diffstat (limited to 'src/core/loader/ncch.cpp')
-rw-r--r--src/core/loader/ncch.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp
index ba9ba00c0..4d23656ec 100644
--- a/src/core/loader/ncch.cpp
+++ b/src/core/loader/ncch.cpp
@@ -315,4 +315,8 @@ ResultStatus AppLoader_NCCH::ReadRomFS(std::vector<u8>& buffer) const {
315 return ResultStatus::Error; 315 return ResultStatus::Error;
316} 316}
317 317
318u64 AppLoader_NCCH::GetProgramId() const {
319 return *reinterpret_cast<u64 const*>(&ncch_header.program_id[0]);
320}
321
318} // namespace Loader 322} // namespace Loader