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authorGravatar ReinUsesLisp2020-10-07 23:17:46 -0300
committerGravatar ReinUsesLisp2020-10-07 23:17:46 -0300
commitdffaffaac1eb633d5907202df1ca0dbf338a6095 (patch)
tree29bf9c22b1a0e2092676d7ed14c6091e67f63203 /src/core/loader/nax.cpp
parentMerge pull request #4731 from lat9nq/mingw-zstd-fix (diff)
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shader/texture: Implement CUBE texture type for TMML and fix arrays
TMML takes an array argument that has no known meaning, this one appears as the first component in gpr8 followed by s, t and r. Skip this component when arrays are being used. Also implement CUBE texture types. - Used by Pikmin 3: Deluxe Demo.
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