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authorGravatar Emmanuel Gil Peyrot2016-05-17 23:06:33 +0100
committerGravatar Emmanuel Gil Peyrot2016-05-21 17:09:56 +0100
commit8fc9c0312660aa8b74a1251f02dfedc84da5b96b (patch)
tree490fc1f96a96654b59c933c864aa792161399cbb /src/core/loader/loader.h
parentAppveyor: Restore working directory after test_script (#1835) (diff)
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Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
Diffstat (limited to 'src/core/loader/loader.h')
-rw-r--r--src/core/loader/loader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index 9d3e9ed3b..4a4bd7c77 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -207,10 +207,10 @@ extern const std::initializer_list<Kernel::AddressMapping> default_address_mappi
207std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath); 207std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
208 208
209/** 209/**
210 * Identifies and loads a bootable file 210 * Identifies a bootable file and return a suitable loader
211 * @param filename String filename of bootable file 211 * @param filename String filename of bootable file
212 * @return ResultStatus result of function 212 * @return best loader for this file
213 */ 213 */
214ResultStatus LoadFile(const std::string& filename); 214std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename);
215 215
216} // namespace 216} // namespace