summaryrefslogtreecommitdiff
path: root/src/core/loader/loader.cpp
diff options
context:
space:
mode:
authorGravatar Subv2014-12-16 00:33:41 -0500
committerGravatar Subv2014-12-17 19:21:38 -0500
commitea9ce0fba776eef8f9e4f3a86e71256091732a14 (patch)
tree9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/loader/loader.cpp
parentMerge pull request #293 from lioncash/sops (diff)
downloadyuzu-ea9ce0fba776eef8f9e4f3a86e71256091732a14.tar.gz
yuzu-ea9ce0fba776eef8f9e4f3a86e71256091732a14.tar.xz
yuzu-ea9ce0fba776eef8f9e4f3a86e71256091732a14.zip
Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
Diffstat (limited to 'src/core/loader/loader.cpp')
-rw-r--r--src/core/loader/loader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp
index 463dacca3..480274d23 100644
--- a/src/core/loader/loader.cpp
+++ b/src/core/loader/loader.cpp
@@ -74,6 +74,7 @@ ResultStatus LoadFile(const std::string& filename) {
74 74
75 // Load application and RomFS 75 // Load application and RomFS
76 if (ResultStatus::Success == app_loader.Load()) { 76 if (ResultStatus::Success == app_loader.Load()) {
77 Kernel::g_program_id = app_loader.GetProgramId();
77 Service::FS::CreateArchive(std::make_unique<FileSys::Archive_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS); 78 Service::FS::CreateArchive(std::make_unique<FileSys::Archive_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
78 return ResultStatus::Success; 79 return ResultStatus::Success;
79 } 80 }